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render/allocator: make wlr_allocator part of the public API
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6 changed files with 70 additions and 48 deletions
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@ -1,52 +1,7 @@
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#ifndef RENDER_ALLOCATOR_ALLOCATOR_H
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#define RENDER_ALLOCATOR_ALLOCATOR_H
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#include <stdbool.h>
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#include <wayland-server-core.h>
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#include <wlr/render/drm_format_set.h>
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struct wlr_allocator;
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struct wlr_backend;
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struct wlr_renderer;
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struct wlr_allocator_interface {
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struct wlr_buffer *(*create_buffer)(struct wlr_allocator *alloc,
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int width, int height, const struct wlr_drm_format *format);
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void (*destroy)(struct wlr_allocator *alloc);
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};
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struct wlr_allocator {
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const struct wlr_allocator_interface *impl;
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// Capabilities of the buffers created with this allocator
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uint32_t buffer_caps;
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struct {
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struct wl_signal destroy;
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} events;
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};
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/**
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* Creates the adequate wlr_allocator given a backend and a renderer
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*/
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struct wlr_allocator *wlr_allocator_autocreate(struct wlr_backend *backend,
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struct wlr_renderer *renderer);
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/**
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* Destroy the allocator.
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*/
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void wlr_allocator_destroy(struct wlr_allocator *alloc);
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/**
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* Allocate a new buffer.
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*
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* When the caller is done with it, they must unreference it by calling
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* wlr_buffer_drop.
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*/
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struct wlr_buffer *wlr_allocator_create_buffer(struct wlr_allocator *alloc,
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int width, int height, const struct wlr_drm_format *format);
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// For wlr_allocator implementors
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void wlr_allocator_init(struct wlr_allocator *alloc,
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const struct wlr_allocator_interface *impl, uint32_t buffer_caps);
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#include <wlr/render/allocator.h>
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struct wlr_allocator *allocator_autocreate_with_drm_fd(
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struct wlr_backend *backend, struct wlr_renderer *renderer, int drm_fd);
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58
include/wlr/render/allocator.h
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58
include/wlr/render/allocator.h
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@ -0,0 +1,58 @@
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/*
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* This an unstable interface of wlroots. No guarantees are made regarding the
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* future consistency of this API.
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*/
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#ifndef WLR_USE_UNSTABLE
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#error "Add -DWLR_USE_UNSTABLE to enable unstable wlroots features"
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#endif
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#ifndef WLR_ALLOCATOR_H
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#define WLR_ALLOCATOR_H
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#include <wayland-server-core.h>
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struct wlr_allocator;
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struct wlr_backend;
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struct wlr_drm_format;
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struct wlr_renderer;
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struct wlr_allocator_interface {
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struct wlr_buffer *(*create_buffer)(struct wlr_allocator *alloc,
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int width, int height, const struct wlr_drm_format *format);
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void (*destroy)(struct wlr_allocator *alloc);
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};
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void wlr_allocator_init(struct wlr_allocator *alloc,
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const struct wlr_allocator_interface *impl, uint32_t buffer_caps);
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struct wlr_allocator {
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const struct wlr_allocator_interface *impl;
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// Capabilities of the buffers created with this allocator
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uint32_t buffer_caps;
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struct {
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struct wl_signal destroy;
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} events;
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};
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/**
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* Creates the adequate wlr_allocator given a backend and a renderer
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*/
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struct wlr_allocator *wlr_allocator_autocreate(struct wlr_backend *backend,
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struct wlr_renderer *renderer);
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/**
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* Destroy the allocator.
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*/
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void wlr_allocator_destroy(struct wlr_allocator *alloc);
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/**
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* Allocate a new buffer.
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*
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* When the caller is done with it, they must unreference it by calling
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* wlr_buffer_drop.
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*/
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struct wlr_buffer *wlr_allocator_create_buffer(struct wlr_allocator *alloc,
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int width, int height, const struct wlr_drm_format *format);
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#endif
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@ -3,6 +3,7 @@
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#include <fcntl.h>
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#include <stdlib.h>
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#include <unistd.h>
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#include <wlr/render/allocator.h>
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#include <wlr/util/log.h>
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#include <xf86drm.h>
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#include <xf86drmMode.h>
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@ -7,11 +7,13 @@
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#include <string.h>
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#include <sys/mman.h>
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#include <unistd.h>
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#include <wlr/backend.h>
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#include <wlr/backend/session.h>
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#include <wlr/render/allocator.h>
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#include <wlr/render/drm_format_set.h>
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#include <wlr/util/log.h>
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#include <xf86drm.h>
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#include <xf86drmMode.h>
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#include <wlr/backend.h>
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#include <wlr/backend/session.h>
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#include "render/allocator/drm_dumb.h"
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#include "render/pixel_format.h"
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@ -4,8 +4,11 @@
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#include <fcntl.h>
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#include <stdlib.h>
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#include <unistd.h>
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#include <wlr/render/allocator.h>
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#include <wlr/render/drm_format_set.h>
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#include <wlr/util/log.h>
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#include <xf86drm.h>
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#include "render/allocator/gbm.h"
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static const struct wlr_buffer_impl buffer_impl;
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@ -3,7 +3,10 @@
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#include <stdlib.h>
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#include <sys/mman.h>
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#include <unistd.h>
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#include <wlr/render/allocator.h>
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#include <wlr/render/drm_format_set.h>
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#include <wlr/util/log.h>
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#include "render/pixel_format.h"
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#include "render/allocator/shm.h"
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#include "util/shm.h"
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