Process surface position for software cursor hotspots

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emersion 2017-11-02 19:24:48 +01:00
parent 62734d0553
commit 0384c9c094
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GPG key ID: 0FDE7BE0E88F5E48

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@ -279,10 +279,16 @@ static void output_cursor_render(struct wlr_output_cursor *cursor) {
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
int x = cursor->x - cursor->hotspot_x;
int y = cursor->y - cursor->hotspot_y;
if (cursor->surface != NULL) {
x += cursor->surface->current->sx;
y += cursor->surface->current->sy;
}
float matrix[16];
wlr_texture_get_matrix(texture, &matrix,
&cursor->output->transform_matrix, cursor->x - cursor->hotspot_x,
cursor->y - cursor->hotspot_y);
wlr_texture_get_matrix(texture, &matrix, &cursor->output->transform_matrix,
x, y);
wlr_render_with_matrix(renderer, texture, &matrix);
}