From 0534d12b28248cf149a829b122a8c3d1b22b0003 Mon Sep 17 00:00:00 2001 From: Simon Ser Date: Thu, 2 Feb 2023 22:42:42 +0100 Subject: [PATCH] render/gles2: use correct type for shader type Doesn't matter a lot, but let's try to be consistent with the GL headers. --- render/gles2/renderer.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/render/gles2/renderer.c b/render/gles2/renderer.c index 47c58b19..6a86b183 100644 --- a/render/gles2/renderer.c +++ b/render/gles2/renderer.c @@ -610,7 +610,7 @@ static void gles2_log(GLenum src, GLenum type, GLuint id, GLenum severity, } static GLuint compile_shader(struct wlr_gles2_renderer *renderer, - GLuint type, const GLchar *src) { + GLenum type, const GLchar *src) { push_gles2_debug(renderer); GLuint shader = glCreateShader(type);