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render/texture: make write_pixels optional
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1 changed files with 3 additions and 1 deletions
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@ -6,7 +6,6 @@
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void wlr_texture_init(struct wlr_texture *texture,
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const struct wlr_texture_impl *impl, uint32_t width, uint32_t height) {
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assert(impl->write_pixels);
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texture->impl = impl;
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texture->width = width;
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texture->height = height;
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@ -60,6 +59,9 @@ bool wlr_texture_write_pixels(struct wlr_texture *texture,
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uint32_t stride, uint32_t width, uint32_t height,
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uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y,
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const void *data) {
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if (!texture->impl->write_pixels) {
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return false;
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}
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return texture->impl->write_pixels(texture, stride, width, height,
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src_x, src_y, dst_x, dst_y, data);
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}
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