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https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-11-04 20:55:58 +01:00
scene: introduce wlr_scene_output_build_state()
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parent
7e67b8152b
commit
05dd08afe5
2 changed files with 80 additions and 36 deletions
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@ -39,6 +39,7 @@ struct wlr_scene_buffer;
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struct wlr_presentation;
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struct wlr_linux_dmabuf_v1;
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struct wlr_output_state;
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typedef bool (*wlr_scene_buffer_point_accepts_input_func_t)(
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struct wlr_scene_buffer *buffer, int sx, int sy);
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@ -444,10 +445,18 @@ void wlr_scene_output_destroy(struct wlr_scene_output *scene_output);
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*/
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void wlr_scene_output_set_position(struct wlr_scene_output *scene_output,
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int lx, int ly);
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/**
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* Render and commit an output.
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*/
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bool wlr_scene_output_commit(struct wlr_scene_output *scene_output);
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/**
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* Render and populate given output state.
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*/
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bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
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struct wlr_output_state *state);
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/**
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* Call wlr_surface_send_frame_done() on all surfaces in the scene rendered by
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* wlr_scene_output_commit() for which wlr_scene_surface.primary_output
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@ -14,6 +14,7 @@
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#include <wlr/util/log.h>
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#include <wlr/util/region.h>
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#include "types/wlr_buffer.h"
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#include "types/wlr_output.h"
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#include "types/wlr_scene.h"
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#include "util/array.h"
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#include "util/env.h"
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@ -1464,7 +1465,7 @@ static void scene_buffer_send_dmabuf_feedback(const struct wlr_scene *scene,
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}
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static bool scene_buffer_can_consider_direct_scanout(struct wlr_scene_buffer *buffer,
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const struct render_data *data) {
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struct wlr_output_state *state, const struct render_data *data) {
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const struct wlr_scene_output *scene_output = data->output;
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struct wlr_scene_node *node = &buffer->node;
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@ -1483,6 +1484,11 @@ static bool scene_buffer_can_consider_direct_scanout(struct wlr_scene_buffer *bu
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return false;
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}
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if (state->committed & (WLR_OUTPUT_STATE_MODE | WLR_OUTPUT_STATE_ENABLED)) {
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// Legacy DRM will explode if we try to modeset with a direct scanout buffer
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return false;
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}
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if (!wlr_output_is_direct_scanout_allowed(scene_output->output)) {
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return false;
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}
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@ -1517,41 +1523,59 @@ static bool scene_buffer_can_consider_direct_scanout(struct wlr_scene_buffer *bu
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}
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static bool scene_buffer_try_direct_scanout(struct wlr_scene_buffer *buffer,
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struct wlr_scene_output *scene_output) {
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struct wlr_output_state state = {
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.committed = WLR_OUTPUT_STATE_BUFFER,
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.buffer = buffer->buffer,
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};
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struct wlr_scene_output *scene_output, struct wlr_output_state *state) {
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wlr_output_state_set_buffer(state, buffer->buffer);
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pixman_region32_t frame_damage;
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get_frame_damage(scene_output, &frame_damage);
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wlr_output_state_set_damage(state, &frame_damage);
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pixman_region32_fini(&frame_damage);
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if (!wlr_output_test_state(scene_output->output, state)) {
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// reset buffer and damage
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state->committed &= ~(WLR_OUTPUT_STATE_BUFFER | WLR_OUTPUT_STATE_DAMAGE);
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wlr_buffer_unlock(state->buffer);
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pixman_region32_fini(&state->damage);
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if (!wlr_output_test_state(scene_output->output, &state)) {
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return false;
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}
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wl_signal_emit_mutable(&buffer->events.output_present, scene_output);
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state.committed |= WLR_OUTPUT_STATE_DAMAGE;
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get_frame_damage(scene_output, &state.damage);
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bool ok = wlr_output_commit_state(scene_output->output, &state);
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pixman_region32_fini(&state.damage);
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if (!ok) {
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return false;
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}
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wlr_damage_ring_rotate(&scene_output->damage_ring);
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return true;
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}
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bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
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struct wlr_output *output = scene_output->output;
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enum wlr_scene_debug_damage_option debug_damage =
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scene_output->scene->debug_damage_option;
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if (!output->needs_frame && !pixman_region32_not_empty(
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if (!scene_output->output->needs_frame && !pixman_region32_not_empty(
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&scene_output->damage_ring.current)) {
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return true;
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}
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struct wlr_output_state state = {0};
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if (!wlr_scene_output_build_state(scene_output, &state)) {
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return false;
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}
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bool success = wlr_output_commit_state(scene_output->output, &state);
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wlr_output_state_finish(&state);
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if (success) {
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wlr_damage_ring_rotate(&scene_output->damage_ring);
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}
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return success;
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}
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bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
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struct wlr_output_state *state) {
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if ((state->committed & WLR_OUTPUT_STATE_ENABLED) && !state->enabled) {
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// if the state is being disabled, do nothing.
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return true;
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}
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struct wlr_output *output = scene_output->output;
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enum wlr_scene_debug_damage_option debug_damage =
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scene_output->scene->debug_damage_option;
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struct render_data render_data = {
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.transform = output->transform,
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.scale = output->scale,
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@ -1559,9 +1583,26 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
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.output = scene_output,
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};
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wlr_output_effective_resolution(output,
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output_pending_resolution(output, state,
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&render_data.logical.width, &render_data.logical.height);
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if (state->committed & WLR_OUTPUT_STATE_TRANSFORM) {
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render_data.transform = state->transform;
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}
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if (state->committed & WLR_OUTPUT_STATE_SCALE) {
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render_data.scale = state->scale;
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}
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if (render_data.transform & WL_OUTPUT_TRANSFORM_90) {
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int tmp = render_data.logical.width;
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render_data.logical.width = render_data.logical.height;
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render_data.logical.height = tmp;
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}
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render_data.logical.width /= render_data.scale;
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render_data.logical.height /= render_data.scale;
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struct render_list_constructor_data list_con = {
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.box = render_data.logical,
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.render_list = &scene_output->render_list,
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@ -1587,7 +1628,7 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
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if (node->type == WLR_SCENE_NODE_BUFFER) {
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struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node);
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if (scene_buffer_can_consider_direct_scanout(buffer, &render_data)) {
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if (scene_buffer_can_consider_direct_scanout(buffer, state, &render_data)) {
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if (buffer->primary_output == scene_output) {
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struct wlr_linux_dmabuf_feedback_v1_init_options options = {
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.main_renderer = output->renderer,
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@ -1598,7 +1639,7 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
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sent_direct_scanout_feedback = true;
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}
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scanout = scene_buffer_try_direct_scanout(buffer, scene_output);
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scanout = scene_buffer_try_direct_scanout(buffer, scene_output, state);
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}
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}
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}
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@ -1660,7 +1701,7 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
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pixman_region32_fini(&acc_damage);
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}
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if (!wlr_output_configure_primary_swapchain(output, NULL, &output->swapchain)) {
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if (!wlr_output_configure_primary_swapchain(output, state, &output->swapchain)) {
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return false;
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}
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@ -1770,26 +1811,20 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
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return false;
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}
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wlr_output_attach_buffer(output, buffer);
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wlr_output_state_set_buffer(state, buffer);
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wlr_buffer_unlock(buffer);
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pixman_region32_t frame_damage;
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get_frame_damage(scene_output, &frame_damage);
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wlr_output_set_damage(output, &frame_damage);
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wlr_output_state_set_damage(state, &frame_damage);
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pixman_region32_fini(&frame_damage);
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bool success = wlr_output_commit(output);
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if (success) {
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wlr_damage_ring_rotate(&scene_output->damage_ring);
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}
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if (debug_damage == WLR_SCENE_DEBUG_DAMAGE_HIGHLIGHT &&
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!wl_list_empty(&scene_output->damage_highlight_regions)) {
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wlr_output_schedule_frame(scene_output->output);
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}
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return success;
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return true;
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}
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static void scene_node_send_frame_done(struct wlr_scene_node *node,
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