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wlr_scene: Use wlr_damage_ring_rotate_buffer()
Compositors who use _build_state are no longer required to call damage_ring_rotate themselves. This is a minor breaking change.
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parent
06d301bf1a
commit
0619c99dc7
1 changed files with 9 additions and 7 deletions
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@ -1638,8 +1638,6 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output,
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goto out;
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goto out;
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}
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}
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wlr_damage_ring_rotate(&scene_output->damage_ring);
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out:
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out:
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wlr_output_state_finish(&state);
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wlr_output_state_finish(&state);
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return ok;
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return ok;
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@ -1786,8 +1784,7 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
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return false;
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return false;
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}
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}
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int buffer_age;
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struct wlr_buffer *buffer = wlr_swapchain_acquire(output->swapchain, NULL);
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struct wlr_buffer *buffer = wlr_swapchain_acquire(output->swapchain, &buffer_age);
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if (buffer == NULL) {
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if (buffer == NULL) {
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return false;
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return false;
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}
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}
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@ -1811,9 +1808,11 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
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}
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}
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render_data.render_pass = render_pass;
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render_data.render_pass = render_pass;
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output_state_apply_damage(&render_data, state);
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pixman_region32_init(&render_data.damage);
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pixman_region32_init(&render_data.damage);
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wlr_damage_ring_get_buffer_damage(&scene_output->damage_ring,
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wlr_damage_ring_rotate_buffer(&scene_output->damage_ring, buffer,
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buffer_age, &render_data.damage);
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&render_data.damage);
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pixman_region32_t background;
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pixman_region32_t background;
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pixman_region32_init(&background);
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pixman_region32_init(&background);
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@ -1899,12 +1898,15 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
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if (!wlr_render_pass_submit(render_pass)) {
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if (!wlr_render_pass_submit(render_pass)) {
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wlr_buffer_unlock(buffer);
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wlr_buffer_unlock(buffer);
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// if we failed to render the buffer, it will have undefined contents
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// Trash the damage ring
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wlr_damage_ring_add_whole(&scene_output->damage_ring);
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return false;
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return false;
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}
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}
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wlr_output_state_set_buffer(state, buffer);
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wlr_output_state_set_buffer(state, buffer);
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wlr_buffer_unlock(buffer);
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wlr_buffer_unlock(buffer);
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output_state_apply_damage(&render_data, state);
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if (debug_damage == WLR_SCENE_DEBUG_DAMAGE_HIGHLIGHT &&
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if (debug_damage == WLR_SCENE_DEBUG_DAMAGE_HIGHLIGHT &&
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!wl_list_empty(&scene_output->damage_highlight_regions)) {
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!wl_list_empty(&scene_output->damage_highlight_regions)) {
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