scene: add wlr_scene_set_presentation()

This helper automates sending presentation feedback to clients based on
the primary output of scene surfaces.
This commit is contained in:
Isaac Freund 2021-12-14 18:35:44 +01:00
parent c0b120a30c
commit 07ccc6e0b3
No known key found for this signature in database
GPG Key ID: 86DED400DDFD7A11
2 changed files with 56 additions and 0 deletions

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@ -62,6 +62,12 @@ struct wlr_scene {
struct wlr_scene_node node;
struct wl_list outputs; // wlr_scene_output.link
// private state
// May be NULL
struct wlr_presentation *presentation;
struct wl_listener presentation_destroy;
};
/** A sub-tree in the scene-graph. */
@ -201,6 +207,14 @@ struct wlr_scene *wlr_scene_create(void);
*/
void wlr_scene_render_output(struct wlr_scene *scene, struct wlr_output *output,
int lx, int ly, pixman_region32_t *damage);
/**
* Handle presentation feedback for all surfaces in the scene, assuming that
* scene outputs and the scene rendering functions are used.
*
* Asserts that a wlr_presentation hasn't already been set for the scene.
*/
void wlr_scene_set_presentation(struct wlr_scene *scene,
struct wlr_presentation *presentation);
/**
* Add a node displaying nothing but its children.

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@ -5,6 +5,7 @@
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/types/wlr_output_damage.h>
#include <wlr/types/wlr_presentation_time.h>
#include <wlr/types/wlr_scene.h>
#include <wlr/types/wlr_surface.h>
#include <wlr/util/log.h>
@ -101,6 +102,8 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
wlr_scene_output_destroy(scene_output);
}
wl_list_remove(&scene->presentation_destroy.link);
free(scene);
break;
case WLR_SCENE_NODE_TREE:;
@ -141,6 +144,7 @@ struct wlr_scene *wlr_scene_create(void) {
}
scene_node_init(&scene->node, WLR_SCENE_NODE_ROOT, NULL);
wl_list_init(&scene->outputs);
wl_list_init(&scene->presentation_destroy.link);
return scene;
}
@ -767,6 +771,9 @@ static void render_texture(struct wlr_output *output,
struct render_data {
struct wlr_output *output;
pixman_region32_t *damage;
// May be NULL
struct wlr_presentation *presentation;
};
static void render_node_iterator(struct wlr_scene_node *node,
@ -808,6 +815,11 @@ static void render_node_iterator(struct wlr_scene_node *node,
render_texture(output, output_damage, texture,
&src_box, &dst_box, matrix);
if (data->presentation != NULL && scene_surface->primary_output == output) {
wlr_presentation_surface_sampled_on_output(data->presentation,
surface, output);
}
break;
case WLR_SCENE_NODE_RECT:;
struct wlr_scene_rect *scene_rect = scene_rect_from_node(node);
@ -867,6 +879,7 @@ void wlr_scene_render_output(struct wlr_scene *scene, struct wlr_output *output,
struct render_data data = {
.output = output,
.damage = damage,
.presentation = scene->presentation,
};
scene_node_for_each_node(&scene->node, -lx, -ly,
render_node_iterator, &data);
@ -876,6 +889,23 @@ void wlr_scene_render_output(struct wlr_scene *scene, struct wlr_output *output,
pixman_region32_fini(&full_region);
}
static void scene_handle_presentation_destroy(struct wl_listener *listener,
void *data) {
struct wlr_scene *scene =
wl_container_of(listener, scene, presentation_destroy);
wl_list_remove(&scene->presentation_destroy.link);
wl_list_init(&scene->presentation_destroy.link);
scene->presentation = NULL;
}
void wlr_scene_set_presentation(struct wlr_scene *scene,
struct wlr_presentation *presentation) {
assert(scene->presentation == NULL);
scene->presentation = presentation;
scene->presentation_destroy.notify = scene_handle_presentation_destroy;
wl_signal_add(&presentation->events.destroy, &scene->presentation_destroy);
}
static void scene_output_handle_destroy(struct wlr_addon *addon) {
struct wlr_scene_output *scene_output =
wl_container_of(addon, scene_output, addon);
@ -1028,6 +1058,18 @@ static bool scene_output_scanout(struct wlr_scene_output *scene_output) {
return false;
}
struct wlr_presentation *presentation = scene_output->scene->presentation;
if (presentation != NULL && node->type == WLR_SCENE_NODE_SURFACE) {
struct wlr_scene_surface *scene_surface =
wlr_scene_surface_from_node(node);
// Since outputs may overlap, we still need to check this even though
// we know that the surface size matches the size of this output.
if (scene_surface->primary_output == output) {
wlr_presentation_surface_sampled_on_output(presentation,
scene_surface->surface, output);
}
}
return wlr_output_commit(output);
}