mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-12-23 02:19:49 +01:00
Merge pull request #83 from acrisci/feature/buffer-damage2
Buffer damage and scaling (attempt 2)
This commit is contained in:
commit
09faf4ff64
6 changed files with 211 additions and 19 deletions
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@ -45,8 +45,8 @@ void handle_output_frame(struct output_state *output, struct timespec *ts) {
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struct wlr_surface *surface = wl_resource_get_user_data(_res);
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wlr_surface_flush_damage(surface);
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if (surface->texture->valid) {
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wlr_texture_get_matrix(surface->texture, &matrix,
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&wlr_output->transform_matrix, 200, 200);
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wlr_surface_get_matrix(surface, &matrix,
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&wlr_output->transform_matrix, 200, 200);
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wlr_render_with_matrix(sample->renderer, surface->texture, &matrix);
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struct wlr_frame_callback *cb, *cnext;
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@ -46,6 +46,8 @@ struct wlr_texture_impl {
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struct wl_resource *drm_buf);
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void (*get_matrix)(struct wlr_texture *state,
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float (*matrix)[16], const float (*projection)[16], int x, int y);
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void (*get_buffer_size)(struct wlr_texture *texture,
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struct wl_resource *resource, int *width, int *height);
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void (*bind)(struct wlr_texture *texture);
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void (*destroy)(struct wlr_texture *texture);
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};
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@ -53,5 +55,7 @@ struct wlr_texture_impl {
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void wlr_texture_init(struct wlr_texture *texture,
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struct wlr_texture_impl *impl);
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void wlr_texture_bind(struct wlr_texture *texture);
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void wlr_texture_get_buffer_size(struct wlr_texture *texture,
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struct wl_resource *resource, int *width, int *height);
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#endif
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@ -23,8 +23,10 @@ struct wlr_surface_state {
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int32_t sx, sy;
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pixman_region32_t surface_damage, buffer_damage;
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pixman_region32_t opaque, input;
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uint32_t transform;
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enum wl_output_transform transform;
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int32_t scale;
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int width, height;
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int buffer_width, buffer_height;
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};
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struct wlr_surface {
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@ -53,5 +55,7 @@ struct wlr_renderer;
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struct wlr_surface *wlr_surface_create(struct wl_resource *res,
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struct wlr_renderer *renderer);
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void wlr_surface_flush_damage(struct wlr_surface *surface);
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void wlr_surface_get_matrix(struct wlr_surface *surface, float (*matrix)[16],
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const float (*projection)[16], int x, int y);
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#endif
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@ -218,6 +218,30 @@ static void gles2_texture_get_matrix(struct wlr_texture *_texture,
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wlr_matrix_mul(projection, matrix, matrix);
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}
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static void gles2_texture_get_buffer_size(struct wlr_texture *texture, struct
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wl_resource *resource, int *width, int *height) {
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struct wl_shm_buffer *buffer = wl_shm_buffer_get(resource);
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if (!buffer) {
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struct wlr_gles2_texture *tex = (struct wlr_gles2_texture *)texture;
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if (!glEGLImageTargetTexture2DOES) {
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return;
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}
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if (!wlr_egl_query_buffer(tex->egl, resource, EGL_WIDTH,
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(EGLint*)&width)) {
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wlr_log(L_ERROR, "could not get size of the buffer "
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"(no buffer found)");
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return;
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};
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wlr_egl_query_buffer(tex->egl, resource, EGL_HEIGHT,
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(EGLint*)&height);
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return;
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}
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*width = wl_shm_buffer_get_width(buffer);
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*height = wl_shm_buffer_get_height(buffer);
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}
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static void gles2_texture_bind(struct wlr_texture *_texture) {
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struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
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GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
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@ -247,6 +271,7 @@ static struct wlr_texture_impl wlr_texture_impl = {
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.update_shm = gles2_texture_update_shm,
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.upload_drm = gles2_texture_upload_drm,
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.get_matrix = gles2_texture_get_matrix,
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.get_buffer_size = gles2_texture_get_buffer_size,
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.bind = gles2_texture_bind,
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.destroy = gles2_texture_destroy,
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};
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@ -52,3 +52,8 @@ void wlr_texture_get_matrix(struct wlr_texture *texture,
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float (*matrix)[16], const float (*projection)[16], int x, int y) {
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texture->impl->get_matrix(texture, matrix, projection, x, y);
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}
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void wlr_texture_get_buffer_size(struct wlr_texture *texture, struct wl_resource
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*resource, int *width, int *height) {
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texture->impl->get_buffer_size(texture, resource, width, height);
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}
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@ -5,6 +5,7 @@
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#include <wlr/egl.h>
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#include <wlr/render/interface.h>
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#include <wlr/types/wlr_surface.h>
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#include <wlr/render/matrix.h>
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static void surface_destroy(struct wl_client *client, struct wl_resource *resource) {
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wl_resource_destroy(resource);
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@ -27,8 +28,8 @@ static void surface_damage(struct wl_client *client,
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}
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surface->pending.invalid |= WLR_SURFACE_INVALID_SURFACE_DAMAGE;
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pixman_region32_union_rect(&surface->pending.surface_damage,
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&surface->pending.surface_damage,
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x, y, width, height);
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&surface->pending.surface_damage,
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x, y, width, height);
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}
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static void destroy_frame_callback(struct wl_resource *resource) {
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@ -57,7 +58,7 @@ static void surface_frame(struct wl_client *client,
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}
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wl_resource_set_implementation(cb->resource,
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NULL, cb, destroy_frame_callback);
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NULL, cb, destroy_frame_callback);
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wl_list_insert(surface->frame_callback_list.prev, &cb->link);
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}
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@ -86,27 +87,151 @@ static void surface_set_input_region(struct wl_client *client,
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} else {
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pixman_region32_fini(&surface->pending.input);
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pixman_region32_init_rect(&surface->pending.input,
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INT32_MIN, INT32_MIN, UINT32_MAX, UINT32_MAX);
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INT32_MIN, INT32_MIN, UINT32_MAX, UINT32_MAX);
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}
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}
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static void wlr_surface_update_size(struct wlr_surface *surface) {
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int scale = surface->current.scale;
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enum wl_output_transform transform = surface->current.transform;
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wlr_texture_get_buffer_size(surface->texture, surface->current.buffer,
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&surface->current.buffer_width, &surface->current.buffer_height);
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int _width = surface->current.buffer_width / scale;
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int _height = surface->current.buffer_height / scale;
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if (transform == WL_OUTPUT_TRANSFORM_90 ||
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transform == WL_OUTPUT_TRANSFORM_270 ||
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transform == WL_OUTPUT_TRANSFORM_FLIPPED_90 ||
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transform == WL_OUTPUT_TRANSFORM_FLIPPED_270) {
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int tmp = _width;
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_width = _height;
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_height = tmp;
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}
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surface->current.width = _width;
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surface->current.height = _height;
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}
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static void wlr_surface_to_buffer_region(struct wlr_surface *surface,
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pixman_region32_t *surface_region, pixman_region32_t *buffer_region,
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int width, int height) {
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pixman_box32_t *src_rects, *dest_rects;
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int nrects, i;
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int scale = surface->current.scale;
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enum wl_output_transform transform = surface->current.transform;
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src_rects = pixman_region32_rectangles(surface_region, &nrects);
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dest_rects = malloc(nrects * sizeof(*dest_rects));
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if (!dest_rects) {
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return;
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}
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for (i = 0; i < nrects; i++) {
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switch (transform) {
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default:
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case WL_OUTPUT_TRANSFORM_NORMAL:
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dest_rects[i].x1 = src_rects[i].x1;
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dest_rects[i].y1 = src_rects[i].y1;
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dest_rects[i].x2 = src_rects[i].x2;
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dest_rects[i].y2 = src_rects[i].y2;
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break;
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case WL_OUTPUT_TRANSFORM_90:
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dest_rects[i].x1 = height - src_rects[i].y2;
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dest_rects[i].y1 = src_rects[i].x1;
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dest_rects[i].x2 = height - src_rects[i].y1;
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dest_rects[i].y2 = src_rects[i].x2;
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break;
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case WL_OUTPUT_TRANSFORM_180:
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dest_rects[i].x1 = width - src_rects[i].x2;
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dest_rects[i].y1 = height - src_rects[i].y2;
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dest_rects[i].x2 = width - src_rects[i].x1;
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dest_rects[i].y2 = height - src_rects[i].y1;
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break;
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case WL_OUTPUT_TRANSFORM_270:
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dest_rects[i].x1 = src_rects[i].y1;
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dest_rects[i].y1 = width - src_rects[i].x2;
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dest_rects[i].x2 = src_rects[i].y2;
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dest_rects[i].y2 = width - src_rects[i].x1;
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break;
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case WL_OUTPUT_TRANSFORM_FLIPPED:
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dest_rects[i].x1 = width - src_rects[i].x2;
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dest_rects[i].y1 = src_rects[i].y1;
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dest_rects[i].x2 = width - src_rects[i].x1;
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dest_rects[i].y2 = src_rects[i].y2;
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break;
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case WL_OUTPUT_TRANSFORM_FLIPPED_90:
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dest_rects[i].x1 = height - src_rects[i].y2;
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dest_rects[i].y1 = width - src_rects[i].x2;
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dest_rects[i].x2 = height - src_rects[i].y1;
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dest_rects[i].y2 = width - src_rects[i].x1;
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break;
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case WL_OUTPUT_TRANSFORM_FLIPPED_180:
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dest_rects[i].x1 = src_rects[i].x1;
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dest_rects[i].y1 = height - src_rects[i].y2;
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dest_rects[i].x2 = src_rects[i].x2;
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dest_rects[i].y2 = height - src_rects[i].y1;
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break;
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case WL_OUTPUT_TRANSFORM_FLIPPED_270:
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dest_rects[i].x1 = src_rects[i].y1;
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dest_rects[i].y1 = src_rects[i].x1;
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dest_rects[i].x2 = src_rects[i].y2;
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dest_rects[i].y2 = src_rects[i].x2;
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break;
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}
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}
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if (scale != 1) {
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for (i = 0; i < nrects; i++) {
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dest_rects[i].x1 *= scale;
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dest_rects[i].x2 *= scale;
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dest_rects[i].y1 *= scale;
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dest_rects[i].y2 *= scale;
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}
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}
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pixman_region32_fini(buffer_region);
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pixman_region32_init_rects(buffer_region, dest_rects, nrects);
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free(dest_rects);
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}
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static void surface_commit(struct wl_client *client,
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struct wl_resource *resource) {
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struct wlr_surface *surface = wl_resource_get_user_data(resource);
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surface->current.scale = surface->pending.scale;
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surface->current.transform = surface->pending.transform;
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if ((surface->pending.invalid & WLR_SURFACE_INVALID_BUFFER)) {
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surface->current.buffer = surface->pending.buffer;
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}
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if ((surface->pending.invalid & WLR_SURFACE_INVALID_SURFACE_DAMAGE)) {
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// TODO: Sort out buffer damage too
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wlr_surface_update_size(surface);
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pixman_region32_union(&surface->current.surface_damage,
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&surface->current.surface_damage,
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&surface->pending.surface_damage);
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// TODO: Surface sizing is complicated
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//pixman_region32_intersect_rect(&surface->current.surface_damage,
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// &surface->current.surface_damage,
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// 0, 0, surface->width, surface->height);
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&surface->current.surface_damage,
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&surface->pending.surface_damage);
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pixman_region32_intersect_rect(&surface->current.surface_damage,
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&surface->current.surface_damage, 0, 0, surface->current.width,
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surface->current.height);
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pixman_region32_union(&surface->current.buffer_damage,
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&surface->current.buffer_damage,
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&surface->pending.buffer_damage);
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pixman_region32_t buffer_damage;
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pixman_region32_init(&buffer_damage);
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wlr_surface_to_buffer_region(surface, &surface->current.surface_damage,
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&buffer_damage, surface->current.width, surface->current.height);
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pixman_region32_union(&surface->current.buffer_damage,
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&surface->current.buffer_damage, &buffer_damage);
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pixman_region32_intersect_rect(&surface->current.buffer_damage,
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&surface->current.buffer_damage, 0, 0,
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surface->current.buffer_width, surface->current.buffer_height);
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pixman_region32_clear(&surface->pending.surface_damage);
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pixman_region32_clear(&surface->pending.buffer_damage);
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}
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// TODO: Commit other changes
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@ -132,7 +257,7 @@ void wlr_surface_flush_damage(struct wlr_surface *surface) {
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return;
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}
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}
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pixman_region32_t damage = surface->current.surface_damage;
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pixman_region32_t damage = surface->current.buffer_damage;
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if (!pixman_region32_not_empty(&damage)) {
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goto release;
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}
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@ -151,26 +276,38 @@ void wlr_surface_flush_damage(struct wlr_surface *surface) {
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}
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pixman_region32_fini(&surface->current.surface_damage);
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pixman_region32_init(&surface->current.surface_damage);
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pixman_region32_fini(&surface->current.buffer_damage);
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pixman_region32_init(&surface->current.buffer_damage);
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release:
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wl_resource_queue_event(surface->current.buffer, WL_BUFFER_RELEASE);
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}
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static void surface_set_buffer_transform(struct wl_client *client,
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struct wl_resource *resource, int transform) {
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wlr_log(L_DEBUG, "TODO: surface surface buffer transform");
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struct wlr_surface *surface = wl_resource_get_user_data(resource);
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surface->pending.transform = transform;
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}
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static void surface_set_buffer_scale(struct wl_client *client,
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struct wl_resource *resource,
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int32_t scale) {
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wlr_log(L_DEBUG, "TODO: surface set buffer scale");
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struct wlr_surface *surface = wl_resource_get_user_data(resource);
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surface->pending.scale = scale;
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}
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static void surface_damage_buffer(struct wl_client *client,
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struct wl_resource *resource,
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int32_t x, int32_t y, int32_t width,
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int32_t height) {
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wlr_log(L_DEBUG, "TODO: surface damage buffer");
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struct wlr_surface *surface = wl_resource_get_user_data(resource);
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if (width < 0 || height < 0) {
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return;
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}
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surface->pending.invalid |= WLR_SURFACE_INVALID_SURFACE_DAMAGE;
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pixman_region32_union_rect(&surface->pending.buffer_damage,
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&surface->pending.buffer_damage,
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x, y, width, height);
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}
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const struct wl_surface_interface surface_interface = {
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@ -204,9 +341,26 @@ struct wlr_surface *wlr_surface_create(struct wl_resource *res,
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surface->renderer = renderer;
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surface->texture = wlr_render_texture_init(renderer);
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surface->resource = res;
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surface->current.scale = 1;
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surface->pending.scale = 1;
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surface->current.transform = WL_OUTPUT_TRANSFORM_NORMAL;
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surface->pending.transform = WL_OUTPUT_TRANSFORM_NORMAL;
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wl_signal_init(&surface->signals.commit);
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wl_list_init(&surface->frame_callback_list);
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wl_resource_set_implementation(res, &surface_interface,
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surface, destroy_surface);
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surface, destroy_surface);
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return surface;
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}
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void wlr_surface_get_matrix(struct wlr_surface *surface,
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float (*matrix)[16], const float (*projection)[16], int x, int y) {
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int width = surface->texture->width / surface->current.scale;
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int height = surface->texture->height / surface->current.scale;
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float world[16];
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wlr_matrix_identity(matrix);
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wlr_matrix_translate(&world, x, y, 0);
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wlr_matrix_mul(matrix, &world, matrix);
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wlr_matrix_scale(&world, width, height, 1);
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wlr_matrix_mul(matrix, &world, matrix);
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wlr_matrix_mul(projection, matrix, matrix);
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}
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