mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-11-22 12:55:58 +01:00
wlr_scene: Rewrite direct scan out logic to rely on visibility
Also make the regular rendering logic use the introduced render list.
This commit is contained in:
parent
14f4cfffba
commit
0a9a941ba3
2 changed files with 167 additions and 91 deletions
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@ -158,6 +158,11 @@ struct wlr_scene_buffer {
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enum wl_output_transform transform;
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};
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struct wlr_scene_output_render_list {
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struct wlr_scene_node **data;
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size_t capacity;
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};
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/** A viewport for an output in the scene-graph */
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struct wlr_scene_output {
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struct wlr_output *output;
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@ -184,6 +189,8 @@ struct wlr_scene_output {
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struct wl_listener output_needs_frame;
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struct wl_list damage_highlight_regions;
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struct wlr_scene_output_render_list render_list;
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};
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/** A layer shell scene helper */
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@ -16,6 +16,7 @@
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#include "util/time.h"
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#define HIGHLIGHT_DAMAGE_FADEOUT_TIME 250
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#define RENDER_LIST_MIN_ALLOCATION 8
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static struct wlr_scene_tree *scene_tree_from_node(struct wlr_scene_node *node) {
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assert(node->type == WLR_SCENE_NODE_TREE);
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@ -967,15 +968,13 @@ static void render_texture(struct wlr_output *output,
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}
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}
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struct render_data {
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struct wlr_scene_output *scene_output;
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pixman_region32_t *damage;
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};
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static void scene_node_render(struct wlr_scene_node *node,
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struct wlr_scene_output *scene_output, pixman_region32_t *damage) {
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int x, y;
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wlr_scene_node_coords(node, &x, &y);
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x -= scene_output->x;
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y -= scene_output->y;
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static void render_node_iterator(struct wlr_scene_node *node,
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int x, int y, void *_data) {
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struct render_data *data = _data;
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struct wlr_scene_output *scene_output = data->scene_output;
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struct wlr_output *output = scene_output->output;
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pixman_region32_t render_region;
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@ -983,7 +982,7 @@ static void render_node_iterator(struct wlr_scene_node *node,
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pixman_region32_copy(&render_region, &node->visible);
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pixman_region32_translate(&render_region, -scene_output->x, -scene_output->y);
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wlr_region_scale(&render_region, &render_region, output->scale);
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pixman_region32_intersect(&render_region, &render_region, data->damage);
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pixman_region32_intersect(&render_region, &render_region, damage);
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if (!pixman_region32_not_empty(&render_region)) {
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pixman_region32_fini(&render_region);
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return;
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@ -1035,27 +1034,6 @@ static void render_node_iterator(struct wlr_scene_node *node,
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pixman_region32_fini(&render_region);
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}
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static void scene_node_for_each_node(struct wlr_scene_node *node,
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int lx, int ly, wlr_scene_node_iterator_func_t user_iterator,
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void *user_data) {
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if (!node->enabled) {
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return;
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}
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lx += node->x;
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ly += node->y;
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user_iterator(node, lx, ly, user_data);
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if (node->type == WLR_SCENE_NODE_TREE) {
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struct wlr_scene_tree *scene_tree = scene_tree_from_node(node);
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struct wlr_scene_node *child;
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wl_list_for_each(child, &scene_tree->children, link) {
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scene_node_for_each_node(child, lx, ly, user_iterator, user_data);
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}
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}
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}
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static void scene_handle_presentation_destroy(struct wl_listener *listener,
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void *data) {
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struct wlr_scene *scene =
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@ -1220,6 +1198,7 @@ void wlr_scene_output_destroy(struct wlr_scene_output *scene_output) {
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wl_list_remove(&scene_output->output_damage.link);
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wl_list_remove(&scene_output->output_needs_frame.link);
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free(scene_output->render_list.data);
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free(scene_output);
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}
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@ -1247,37 +1226,90 @@ void wlr_scene_output_set_position(struct wlr_scene_output *scene_output,
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scene_output_update_geometry(scene_output);
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}
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struct check_scanout_data {
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// in
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struct wlr_box viewport_box;
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// out
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struct wlr_scene_node *node;
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size_t n;
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static bool scene_node_invisible(struct wlr_scene_node *node) {
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if (node->type == WLR_SCENE_NODE_TREE) {
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return true;
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} else if (node->type == WLR_SCENE_NODE_RECT) {
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float *clear = (float[4]){ 0.f, 0.f, 0.f, 0.f };
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struct wlr_scene_rect *rect = scene_rect_from_node(node);
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return memcmp(rect->color, clear, sizeof(float) * 4) == 0;
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} else if (node->type == WLR_SCENE_NODE_BUFFER) {
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struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node);
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return buffer->buffer == NULL;
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}
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return false;
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}
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static size_t max(size_t fst, size_t snd) {
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if (fst > snd) {
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return fst;
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} else {
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return snd;
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}
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}
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struct render_list_constructor_data {
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struct wlr_box box;
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struct wlr_scene_output_render_list *render_list;
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size_t size;
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};
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static void check_scanout_iterator(struct wlr_scene_node *node,
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int x, int y, void *_data) {
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struct check_scanout_data *data = _data;
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static bool construct_render_list_iterator(struct wlr_scene_node *node,
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int lx, int ly, void *_data) {
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struct render_list_constructor_data *data = _data;
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struct wlr_box node_box = { .x = x, .y = y };
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scene_node_get_size(node, &node_box.width, &node_box.height);
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struct wlr_box intersection;
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if (!wlr_box_intersection(&intersection, &data->viewport_box, &node_box)) {
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return;
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if (scene_node_invisible(node)) {
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return false;
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}
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data->n++;
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// while rendering, the background should always be black.
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// If we see a black rect, we can ignore rendering everything under the rect
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// and even the rect itself.
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if (node->type == WLR_SCENE_NODE_RECT) {
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struct wlr_scene_rect *rect = scene_rect_from_node(node);
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float *black = (float[4]){ 1.f, 1.f, 1.f, 1.f };
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if (data->viewport_box.x == node_box.x &&
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data->viewport_box.y == node_box.y &&
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data->viewport_box.width == node_box.width &&
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data->viewport_box.height == node_box.height) {
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data->node = node;
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if (memcmp(rect->color, black, sizeof(float) * 4) == 0) {
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return false;
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}
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}
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static bool scene_output_scanout(struct wlr_scene_output *scene_output) {
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pixman_region32_t intersection;
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pixman_region32_init(&intersection);
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pixman_region32_intersect_rect(&intersection, &node->visible,
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data->box.x, data->box.y,
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data->box.width, data->box.height);
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if (!pixman_region32_not_empty(&intersection)) {
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pixman_region32_fini(&intersection);
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return false;
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}
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pixman_region32_fini(&intersection);
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if (data->size == data->render_list->capacity) {
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size_t alloc_size =
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max(data->render_list->capacity * 2, RENDER_LIST_MIN_ALLOCATION);
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void *alloc = realloc(data->render_list->data, alloc_size
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* sizeof(struct wlr_scene_node *));
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if (alloc) {
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data->render_list->data = alloc;
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data->render_list->capacity = alloc_size;
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}
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}
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if (data->size < data->render_list->capacity) {
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data->render_list->data[data->size++] = node;
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}
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return false;
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}
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static bool scene_node_try_direct_scanout(struct wlr_scene_node *node,
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struct wlr_scene_output *scene_output, struct wlr_box *box) {
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if (!scene_output->scene->direct_scanout) {
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return false;
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}
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@ -1289,50 +1321,64 @@ static bool scene_output_scanout(struct wlr_scene_output *scene_output) {
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return false;
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}
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if (node->type != WLR_SCENE_NODE_BUFFER) {
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return false;
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}
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struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node);
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struct wlr_output *output = scene_output->output;
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struct wlr_box viewport_box = { .x = scene_output->x, .y = scene_output->y };
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wlr_output_effective_resolution(output,
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&viewport_box.width, &viewport_box.height);
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struct wlr_fbox default_box = {0};
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if (buffer->transform & WL_OUTPUT_TRANSFORM_90) {
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default_box.width = buffer->buffer->height;
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default_box.height = buffer->buffer->width;
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} else {
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default_box.width = buffer->buffer->width;
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default_box.height = buffer->buffer->height;
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}
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struct check_scanout_data check_scanout_data = {
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.viewport_box = viewport_box,
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};
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scene_node_for_each_node(&scene_output->scene->tree.node, 0, 0,
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check_scanout_iterator, &check_scanout_data);
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if (check_scanout_data.n != 1 || check_scanout_data.node == NULL) {
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if (!wlr_fbox_empty(&buffer->src_box) &&
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memcmp(&buffer->src_box, &default_box, sizeof(default_box)) != 0) {
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return false;
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}
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struct wlr_scene_node *node = check_scanout_data.node;
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struct wlr_buffer *buffer;
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switch (node->type) {
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case WLR_SCENE_NODE_BUFFER:;
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struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
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if (scene_buffer->buffer == NULL ||
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!wlr_fbox_empty(&scene_buffer->src_box) ||
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scene_buffer->transform != output->transform) {
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return false;
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}
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buffer = scene_buffer->buffer;
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break;
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default:
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if (buffer->transform != output->transform) {
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return false;
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}
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wlr_output_attach_buffer(output, buffer);
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struct wlr_box node_box;
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wlr_scene_node_coords(node, &node_box.x, &node_box.y);
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scene_node_get_size(node, &node_box.width, &node_box.height);
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if (node_box.x != box->x ||
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node_box.y != box->y ||
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node_box.width != box->width ||
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node_box.height != box->height) {
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return false;
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}
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wlr_output_attach_buffer(output, buffer->buffer);
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if (!wlr_output_test(output)) {
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wlr_output_rollback(output);
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return false;
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}
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if (node->type == WLR_SCENE_NODE_BUFFER) {
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struct wlr_scene_buffer *scene_buffer =
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wlr_scene_buffer_from_node(node);
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wlr_signal_emit_safe(&scene_buffer->events.output_present, scene_output);
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return wlr_output_commit(output);
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}
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return wlr_output_commit(output);
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static void compact_render_list(struct wlr_scene_output_render_list *list, size_t size) {
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assert(size <= list->capacity);
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size_t alloc_size = max(RENDER_LIST_MIN_ALLOCATION, size);
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if (alloc_size == list->capacity) {
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return;
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}
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void *alloc = realloc(list->data, alloc_size * sizeof(struct wlr_scene_node *));
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if (alloc) {
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list->data = alloc;
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list->capacity = alloc_size;
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}
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}
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bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
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@ -1343,15 +1389,40 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
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struct wlr_renderer *renderer = output->renderer;
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assert(renderer != NULL);
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bool scanout = scene_output_scanout(scene_output);
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if (scanout != scene_output->prev_scanout) {
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struct render_list_constructor_data list_con = {
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.box = { .x = scene_output->x, .y = scene_output->y },
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.render_list = &scene_output->render_list,
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.size = 0,
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};
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wlr_output_effective_resolution(output,
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&list_con.box.width, &list_con.box.height);
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scene_nodes_in_box(&scene_output->scene->tree.node, &list_con.box,
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construct_render_list_iterator, &list_con);
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compact_render_list(list_con.render_list, list_con.size);
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// if there is only one thing to render let's see if that thing can be
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// directly scanned out
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bool scanout = false;
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if (list_con.size == 1) {
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struct wlr_scene_node *node = list_con.render_list->data[0];
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scanout = scene_node_try_direct_scanout(node, scene_output, &list_con.box);
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}
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if (scene_output->prev_scanout != scanout) {
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scene_output->prev_scanout = scanout;
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wlr_log(WLR_DEBUG, "Direct scan-out %s",
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scanout ? "enabled" : "disabled");
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// When exiting direct scan-out, damage everything
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wlr_damage_ring_add_whole(&scene_output->damage_ring);
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}
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scene_output->prev_scanout = scanout;
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if (scanout) {
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struct wlr_scene_node *node = list_con.render_list->data[0];
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assert(node->type == WLR_SCENE_NODE_BUFFER);
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struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node);
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wlr_signal_emit_safe(&buffer->events.output_present, scene_output);
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return true;
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}
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@ -1423,13 +1494,11 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
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wlr_renderer_clear(renderer, (float[4]){ 0.0, 0.0, 0.0, 1.0 });
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}
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struct render_data data = {
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.scene_output = scene_output,
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.damage = &damage,
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};
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scene_node_for_each_node(&scene_output->scene->tree.node,
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-scene_output->x, -scene_output->y,
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render_node_iterator, &data);
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for (int i = list_con.size - 1; i >= 0; i--) {
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struct wlr_scene_node *node = list_con.render_list->data[i];
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scene_node_render(node, scene_output, &damage);
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}
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wlr_renderer_scissor(renderer, NULL);
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if (debug_damage == WLR_SCENE_DEBUG_DAMAGE_HIGHLIGHT) {
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