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render/gles2, render/pixman: stop pulling <wlr/backend.h>
No reason why the GLES2/Pixman renderers should depend on the backend.
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3 changed files with 0 additions and 3 deletions
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@ -6,7 +6,6 @@
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#include <stdbool.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <stdint.h>
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#include <string.h>
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#include <string.h>
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#include <wlr/backend.h>
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#include <wlr/render/egl.h>
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#include <wlr/render/egl.h>
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#include <wlr/render/gles2.h>
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#include <wlr/render/gles2.h>
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#include <wlr/render/interface.h>
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#include <wlr/render/interface.h>
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@ -10,7 +10,6 @@
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#define WLR_RENDER_GLES2_H
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#define WLR_RENDER_GLES2_H
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#include <GLES2/gl2.h>
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#include <GLES2/gl2.h>
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#include <wlr/backend.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/render/wlr_renderer.h>
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struct wlr_egl;
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struct wlr_egl;
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#define WLR_RENDER_PIXMAN_H
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#define WLR_RENDER_PIXMAN_H
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#include <pixman.h>
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#include <pixman.h>
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#include <wlr/backend.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/render/wlr_renderer.h>
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struct wlr_renderer *wlr_pixman_renderer_create(void);
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struct wlr_renderer *wlr_pixman_renderer_create(void);
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