render/gles2: print GL_RENDERER

This is often the name of the GPU and can help debugging graphics issues.
This commit is contained in:
Simon Ser 2019-05-07 19:44:05 +03:00 committed by Drew DeVault
parent 947d5ff481
commit 107a1789ea

View file

@ -545,6 +545,7 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
renderer->exts_str = (const char *)glGetString(GL_EXTENSIONS); renderer->exts_str = (const char *)glGetString(GL_EXTENSIONS);
wlr_log(WLR_INFO, "Using %s", glGetString(GL_VERSION)); wlr_log(WLR_INFO, "Using %s", glGetString(GL_VERSION));
wlr_log(WLR_INFO, "GL vendor: %s", glGetString(GL_VENDOR)); wlr_log(WLR_INFO, "GL vendor: %s", glGetString(GL_VENDOR));
wlr_log(WLR_INFO, "GL renderer: %s", glGetString(GL_RENDERER));
wlr_log(WLR_INFO, "Supported GLES2 extensions: %s", renderer->exts_str); wlr_log(WLR_INFO, "Supported GLES2 extensions: %s", renderer->exts_str);
if (!check_gl_ext(renderer->exts_str, "GL_EXT_texture_format_BGRA8888")) { if (!check_gl_ext(renderer->exts_str, "GL_EXT_texture_format_BGRA8888")) {