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render/vulkan: use correct source offset in read_pixels
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1 changed files with 9 additions and 7 deletions
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@ -1541,11 +1541,6 @@ static bool vulkan_read_pixels(struct wlr_renderer *wlr_renderer,
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VK_ACCESS_TRANSFER_READ_BIT);
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if (blit_supported) {
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VkOffset3D blit_size = {
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.x = width,
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.y = height,
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.z = 1
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};
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VkImageBlit image_blit_region = {
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.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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.srcSubresource.layerCount = 1,
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@ -1553,10 +1548,17 @@ static bool vulkan_read_pixels(struct wlr_renderer *wlr_renderer,
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.x = src_x,
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.y = src_y,
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},
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.srcOffsets[1] = blit_size,
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.srcOffsets[1] = {
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.x = src_x + width,
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.y = src_y + height,
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},
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.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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.dstSubresource.layerCount = 1,
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.dstOffsets[1] = blit_size
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.dstOffsets[1] = {
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.x = width,
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.y = height,
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.z = 1,
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}
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};
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vkCmdBlitImage(cb, src_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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dst_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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