render/gles2: wrap timer setup in push_gles2_debug()

With this, errors should be properly wrapped in the debug scope.
This commit is contained in:
Simon Ser 2023-07-10 16:00:01 +02:00
parent 4811d9fb18
commit 1205f03ec9

View file

@ -22,6 +22,8 @@ static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
struct wlr_gles2_renderer *renderer = pass->buffer->renderer; struct wlr_gles2_renderer *renderer = pass->buffer->renderer;
struct wlr_gles2_render_timer *timer = pass->timer; struct wlr_gles2_render_timer *timer = pass->timer;
push_gles2_debug(renderer);
if (timer) { if (timer) {
// clear disjoint flag // clear disjoint flag
GLint64 disjoint; GLint64 disjoint;
@ -33,10 +35,12 @@ static bool render_pass_submit(struct wlr_render_pass *wlr_pass) {
// get end-of-CPU-work time in CPU time domain // get end-of-CPU-work time in CPU time domain
clock_gettime(CLOCK_MONOTONIC, &timer->cpu_end); clock_gettime(CLOCK_MONOTONIC, &timer->cpu_end);
} }
push_gles2_debug(renderer);
glFlush(); glFlush();
glBindFramebuffer(GL_FRAMEBUFFER, 0); glBindFramebuffer(GL_FRAMEBUFFER, 0);
pop_gles2_debug(renderer); pop_gles2_debug(renderer);
wlr_buffer_unlock(pass->buffer->buffer); wlr_buffer_unlock(pass->buffer->buffer);
free(pass); free(pass);