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scene: Add fractional scale handling
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2 changed files with 18 additions and 0 deletions
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@ -108,6 +108,7 @@ struct wlr_scene_surface {
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struct wlr_addon addon;
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struct wlr_addon addon;
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struct wl_listener outputs_update;
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struct wl_listener output_enter;
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struct wl_listener output_enter;
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struct wl_listener output_leave;
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struct wl_listener output_leave;
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struct wl_listener output_present;
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struct wl_listener output_present;
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@ -1,9 +1,22 @@
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#include <assert.h>
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#include <assert.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#include <wlr/types/wlr_scene.h>
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#include <wlr/types/wlr_scene.h>
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#include <wlr/types/wlr_fractional_scale_v1.h>
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#include <wlr/types/wlr_presentation_time.h>
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#include <wlr/types/wlr_presentation_time.h>
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#include "types/wlr_scene.h"
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#include "types/wlr_scene.h"
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static void handle_scene_buffer_outputs_update(
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struct wl_listener *listener, void *data) {
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struct wlr_scene_surface *surface =
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wl_container_of(listener, surface, outputs_update);
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if (surface->buffer->primary_output == NULL) {
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return;
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}
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double scale = surface->buffer->primary_output->output->scale;
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wlr_fractional_scale_v1_notify_scale(surface->surface, scale);
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}
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static void handle_scene_buffer_output_enter(
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static void handle_scene_buffer_output_enter(
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struct wl_listener *listener, void *data) {
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struct wl_listener *listener, void *data) {
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struct wlr_scene_surface *surface =
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struct wlr_scene_surface *surface =
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@ -140,6 +153,7 @@ static void surface_addon_destroy(struct wlr_addon *addon) {
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wlr_addon_finish(&surface->addon);
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wlr_addon_finish(&surface->addon);
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wl_list_remove(&surface->outputs_update.link);
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wl_list_remove(&surface->output_enter.link);
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wl_list_remove(&surface->output_enter.link);
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wl_list_remove(&surface->output_leave.link);
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wl_list_remove(&surface->output_leave.link);
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wl_list_remove(&surface->output_present.link);
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wl_list_remove(&surface->output_present.link);
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@ -184,6 +198,9 @@ struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_tree *parent
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surface->surface = wlr_surface;
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surface->surface = wlr_surface;
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scene_buffer->point_accepts_input = scene_buffer_point_accepts_input;
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scene_buffer->point_accepts_input = scene_buffer_point_accepts_input;
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surface->outputs_update.notify = handle_scene_buffer_outputs_update;
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wl_signal_add(&scene_buffer->events.outputs_update, &surface->outputs_update);
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surface->output_enter.notify = handle_scene_buffer_output_enter;
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surface->output_enter.notify = handle_scene_buffer_output_enter;
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wl_signal_add(&scene_buffer->events.output_enter, &surface->output_enter);
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wl_signal_add(&scene_buffer->events.output_enter, &surface->output_enter);
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