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https://github.com/hyprwm/wlroots-hyprland.git
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scene: fix output damage expansion
This fixes e.g. `weston-simple-damage --use-viewport` which technically renders at the buffer scale of 0.5.
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parent
6c31f3b078
commit
123a08b448
1 changed files with 16 additions and 7 deletions
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@ -620,7 +620,7 @@ void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buff
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wlr_fbox_transform(&box, &box, scene_buffer->transform,
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buffer->width, buffer->height);
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double scale_x, scale_y;
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float scale_x, scale_y;
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if (scene_buffer->dst_width || scene_buffer->dst_height) {
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scale_x = scene_buffer->dst_width / box.width;
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scale_y = scene_buffer->dst_height / box.height;
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@ -641,10 +641,24 @@ void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buff
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struct wlr_scene_output *scene_output;
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wl_list_for_each(scene_output, &scene->outputs, link) {
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float output_scale = scene_output->output->scale;
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float output_scale_x = output_scale * scale_x;
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float output_scale_y = output_scale * scale_y;
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pixman_region32_t output_damage;
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pixman_region32_init(&output_damage);
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wlr_region_scale_xy(&output_damage, &trans_damage,
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output_scale * scale_x, output_scale * scale_y);
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output_scale_x, output_scale_y);
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// One buffer pixel will match (output_scale_x)x(output_scale_y) output
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// pixels. If max(output_scale_x, output_scale_y) is bigger than 1,
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// the result will be blurry, and with linear filtering, will bleed into
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// adjacent (output_scale_x / 2) pixels on X axis and (output_scale_y / 2)
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// pixels on Y axis. To fix this, the damage region is expanded by largest
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// distance of the two.
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float bigger_scale = fmaxf(output_scale_x, output_scale_y);
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if (bigger_scale > 1.0f) {
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wlr_region_expand(&output_damage, &output_damage,
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ceilf(bigger_scale / 2.0f));
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}
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pixman_region32_t cull_region;
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pixman_region32_init(&cull_region);
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@ -653,11 +667,6 @@ void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buff
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pixman_region32_intersect(&output_damage, &output_damage, &cull_region);
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pixman_region32_fini(&cull_region);
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// if we are using fractional scaling add a 1px margin.
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if (floor(output_scale) != output_scale) {
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wlr_region_expand(&output_damage, &output_damage, 1);
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}
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pixman_region32_translate(&output_damage,
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(lx - scene_output->x) * output_scale,
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(ly - scene_output->y) * output_scale);
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