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https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-11-04 20:55:58 +01:00
Exit sample on key press
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parent
59ceaf507e
commit
12612572ef
1 changed files with 6 additions and 16 deletions
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@ -12,6 +12,7 @@
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struct state {
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float color[3];
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int dec;
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bool exit;
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struct timespec last_frame;
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struct wl_list keyboards;
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@ -102,6 +103,7 @@ static void keyboard_key(struct wl_listener *listener, void *data) {
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struct keyboard_state *kbstate = wl_container_of(listener, kbstate, key);
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fprintf(stderr, "Key event: %u %s\n", event->keycode,
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event->state == WLR_KEY_PRESSED ? "pressed" : "released");
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kbstate->state->exit = true;
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}
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void input_add(struct wl_listener *listener, void *data) {
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@ -110,10 +112,9 @@ void input_add(struct wl_listener *listener, void *data) {
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if (device->type != WLR_INPUT_DEVICE_KEYBOARD) {
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return;
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}
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fprintf(stderr, "Keyboard '%s' (%d:%d) added\n", device->name,
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device->vendor, device->product);
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struct keyboard_state *kbstate = calloc(sizeof(struct keyboard_state), 1);
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kbstate->device = device;
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kbstate->state = state;
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wl_list_init(&kbstate->key.link);
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wl_list_init(&kbstate->mods.link);
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kbstate->key.notify = keyboard_key;
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@ -138,19 +139,15 @@ void input_remove(struct wl_listener *listener, void *data) {
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return; // We are unfamiliar with this keyboard
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}
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wl_list_remove(&kbstate->link);
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//wl_list_remove(&kbstate->key.link);
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wl_list_remove(&kbstate->key.link);
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//wl_list_remove(&kbstate->mods.link);
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}
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int timer_done(void *data) {
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*(bool *)data = true;
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return 1;
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}
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int main() {
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struct state state = {
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.color = { 1.0, 0.0, 0.0 },
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.dec = 0,
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.exit = false,
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.input_add = { .notify = input_add },
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.input_remove = { .notify = input_remove },
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.output_add = { .notify = output_add },
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@ -183,17 +180,10 @@ int main() {
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return 1;
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}
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bool done = false;
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struct wl_event_source *timer = wl_event_loop_add_timer(event_loop,
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timer_done, &done);
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wl_event_source_timer_update(timer, 10000);
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while (!done) {
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while (!state.exit) {
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wl_event_loop_dispatch(event_loop, 0);
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}
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wl_event_source_remove(timer);
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wlr_backend_destroy(wlr);
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wl_display_destroy(display);
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}
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