mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-11-22 21:05:58 +01:00
gles2_texture_bind: use texture's target type
Hardcoding GL_TEXTURE_2D leads to rendering errors when using GL_TEXTURE_EXTERNAL_OES textures.
This commit is contained in:
parent
b3cb5a36c7
commit
13e4ba4867
1 changed files with 4 additions and 3 deletions
|
@ -306,9 +306,10 @@ static void gles2_texture_get_buffer_size(struct wlr_texture *texture, struct
|
||||||
|
|
||||||
static void gles2_texture_bind(struct wlr_texture *_texture) {
|
static void gles2_texture_bind(struct wlr_texture *_texture) {
|
||||||
struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
|
struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
|
||||||
GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
|
|
||||||
GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
|
GL_CALL(glBindTexture(texture->target, texture->tex_id));
|
||||||
GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
|
GL_CALL(glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
|
||||||
|
GL_CALL(glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
|
||||||
GL_CALL(glUseProgram(*texture->pixel_format->shader));
|
GL_CALL(glUseProgram(*texture->pixel_format->shader));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue