render: allow texture creation while rendering

This removes an artificial limitation in form of an assert that disallowed the
creation of textures while the renderer is rendering.

A consumer might run its own rendering pipeline and after start of the renderer
still want to create textures for internal usage.
This commit is contained in:
Roman Gilg 2022-02-27 22:44:36 +01:00
parent e279266f71
commit 17a289e36e
2 changed files with 0 additions and 13 deletions

View file

@ -25,9 +25,6 @@ struct wlr_texture {
/**
* Create a new texture from raw pixel data. `stride` is in bytes. The returned
* texture is mutable.
*
* Should not be called in a rendering block like renderer_begin()/end() or
* between attaching a renderer to an output and committing it.
*/
struct wlr_texture *wlr_texture_from_pixels(struct wlr_renderer *renderer,
uint32_t fmt, uint32_t stride, uint32_t width, uint32_t height,
@ -35,9 +32,6 @@ struct wlr_texture *wlr_texture_from_pixels(struct wlr_renderer *renderer,
/**
* Create a new texture from a DMA-BUF. The returned texture is immutable.
*
* Should not be called in a rendering block like renderer_begin()/end() or
* between attaching a renderer to an output and committing it.
*/
struct wlr_texture *wlr_texture_from_dmabuf(struct wlr_renderer *renderer,
struct wlr_dmabuf_attributes *attribs);
@ -50,9 +44,6 @@ bool wlr_texture_is_opaque(struct wlr_texture *texture);
/**
* Update a texture with raw pixels. The texture must be mutable, and the input
* data must have the same pixel format that the texture was created with.
*
* Should not be called in a rendering block like renderer_begin()/end() or
* between attaching a renderer to an output and committing it.
*/
bool wlr_texture_write_pixels(struct wlr_texture *texture,
uint32_t stride, uint32_t width, uint32_t height,
@ -66,9 +57,6 @@ void wlr_texture_destroy(struct wlr_texture *texture);
/**
* Create a new texture from a buffer.
*
* Should not be called in a rendering block like renderer_begin()/end() or
* between attaching a renderer to an output and committing it.
*/
struct wlr_texture *wlr_texture_from_buffer(struct wlr_renderer *renderer,
struct wlr_buffer *buffer);

View file

@ -63,7 +63,6 @@ struct wlr_texture *wlr_texture_from_dmabuf(struct wlr_renderer *renderer,
struct wlr_texture *wlr_texture_from_buffer(struct wlr_renderer *renderer,
struct wlr_buffer *buffer) {
assert(!renderer->rendering);
if (!renderer->impl->texture_from_buffer) {
return NULL;
}