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wlr_scene: Introduce buffer opaque region metadata
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2 changed files with 20 additions and 0 deletions
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@ -156,6 +156,7 @@ struct wlr_scene_buffer {
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struct wlr_fbox src_box;
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int dst_width, dst_height;
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enum wl_output_transform transform;
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pixman_region32_t opaque_region;
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};
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struct wlr_scene_output_render_list {
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@ -346,6 +347,13 @@ void wlr_scene_buffer_set_buffer(struct wlr_scene_buffer *scene_buffer,
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void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buffer,
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struct wlr_buffer *buffer, pixman_region32_t *region);
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/**
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* Sets the buffer's opaque region. This is an optimization hint used to
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* determine if buffers which reside under this one need to be rendered or not.
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*/
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void wlr_scene_buffer_set_opaque_region(struct wlr_scene_buffer *scene_buffer,
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pixman_region32_t *region);
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/**
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* Set the source rectangle describing the region of the buffer which will be
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* sampled to render this node. This allows cropping the buffer.
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@ -103,6 +103,7 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
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wlr_texture_destroy(scene_buffer->texture);
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wlr_buffer_unlock(scene_buffer->buffer);
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pixman_region32_fini(&scene_buffer->opaque_region);
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} else if (node->type == WLR_SCENE_NODE_TREE) {
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struct wlr_scene_tree *scene_tree = scene_tree_from_node(node);
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@ -502,6 +503,7 @@ struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_tree *parent,
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wl_signal_init(&scene_buffer->events.output_leave);
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wl_signal_init(&scene_buffer->events.output_present);
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wl_signal_init(&scene_buffer->events.frame_done);
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pixman_region32_init(&scene_buffer->opaque_region);
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scene_node_update(&scene_buffer->node, NULL);
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@ -603,6 +605,16 @@ void wlr_scene_buffer_set_buffer(struct wlr_scene_buffer *scene_buffer,
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wlr_scene_buffer_set_buffer_with_damage(scene_buffer, buffer, NULL);
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}
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void wlr_scene_buffer_set_opaque_region(struct wlr_scene_buffer *scene_buffer,
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pixman_region32_t *region) {
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if (pixman_region32_equal(&scene_buffer->opaque_region, region)) {
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return;
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}
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pixman_region32_copy(&scene_buffer->opaque_region, region);
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scene_node_update(&scene_buffer->node, NULL);
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}
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void wlr_scene_buffer_set_source_box(struct wlr_scene_buffer *scene_buffer,
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const struct wlr_fbox *box) {
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struct wlr_fbox *cur = &scene_buffer->src_box;
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