diff --git a/include/wlr/types/wlr_output.h b/include/wlr/types/wlr_output.h index fb21e913..a526b0cf 100644 --- a/include/wlr/types/wlr_output.h +++ b/include/wlr/types/wlr_output.h @@ -222,11 +222,16 @@ bool wlr_output_attach_render(struct wlr_output *output, int *buffer_age); bool wlr_output_preferred_read_format(struct wlr_output *output, enum wl_shm_format *fmt); /** - * Set the damage region for the frame to be submitted. + * Set the damage region for the frame to be submitted. This is the region of + * the screen that has changed since the last frame. * * Compositors implementing damage tracking should call this function with the * damaged region in output-buffer-local coordinates (ie. scaled and * transformed). + * + * This region is not to be confused with the renderer's buffer damage, ie. the + * region compositors need to repaint. Compositors usually need to repaint more + * than what changed since last frame since multiple render buffers are used. */ void wlr_output_set_damage(struct wlr_output *output, pixman_region32_t *damage); diff --git a/include/wlr/types/wlr_output_damage.h b/include/wlr/types/wlr_output_damage.h index 43db717b..708ee9b6 100644 --- a/include/wlr/types/wlr_output_damage.h +++ b/include/wlr/types/wlr_output_damage.h @@ -66,9 +66,13 @@ void wlr_output_damage_destroy(struct wlr_output_damage *output_damage); * `needs_frame` will be set to true if a frame should be submitted. `damage` * will be set to the region of the output that needs to be repainted, in * output-buffer-local coordinates. + * + * The buffer damage region accumulates all damage since the buffer has last + * been swapped. This is not to be confused with the output surface damage, + * which only contains the changes between two frames. */ bool wlr_output_damage_attach_render(struct wlr_output_damage *output_damage, - bool *needs_frame, pixman_region32_t *damage); + bool *needs_frame, pixman_region32_t *buffer_damage); /** * Accumulates damage and schedules a `frame` event. */