mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-11-13 08:55:58 +01:00
render/egl: introduce wlr_egl_unset_current
This function can be called after wlr_egl_make_current to cleanup the EGL context. This avoids having lingering EGL contexts that make things work by chance. Closes: https://github.com/swaywm/wlroots/issues/2197
This commit is contained in:
parent
781ed1ff02
commit
1edc42157b
8 changed files with 62 additions and 29 deletions
|
@ -556,14 +556,14 @@ static bool drm_connector_commit(struct wlr_output *output) {
|
|||
}
|
||||
}
|
||||
|
||||
wlr_egl_make_current(&drm->renderer.egl, EGL_NO_SURFACE, NULL);
|
||||
wlr_egl_unset_current(&drm->renderer.egl);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void drm_connector_rollback(struct wlr_output *output) {
|
||||
struct wlr_drm_backend *drm = get_drm_backend_from_backend(output->backend);
|
||||
wlr_egl_make_current(&drm->renderer.egl, EGL_NO_SURFACE, NULL);
|
||||
wlr_egl_unset_current(&drm->renderer.egl);
|
||||
}
|
||||
|
||||
size_t drm_crtc_get_gamma_lut_size(struct wlr_drm_backend *drm,
|
||||
|
|
|
@ -35,6 +35,8 @@ static bool create_fbo(struct wlr_headless_output *output,
|
|||
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
|
||||
wlr_egl_unset_current(output->backend->egl);
|
||||
|
||||
if (status != GL_FRAMEBUFFER_COMPLETE) {
|
||||
wlr_log(WLR_ERROR, "Failed to create FBO");
|
||||
return false;
|
||||
|
@ -52,6 +54,9 @@ static void destroy_fbo(struct wlr_headless_output *output) {
|
|||
|
||||
glDeleteFramebuffers(1, &output->fbo);
|
||||
glDeleteRenderbuffers(1, &output->rbo);
|
||||
|
||||
wlr_egl_unset_current(output->backend->egl);
|
||||
|
||||
output->fbo = 0;
|
||||
output->rbo = 0;
|
||||
}
|
||||
|
@ -125,21 +130,23 @@ static bool output_commit(struct wlr_output *wlr_output) {
|
|||
}
|
||||
|
||||
if (wlr_output->pending.committed & WLR_OUTPUT_STATE_BUFFER) {
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
wlr_egl_unset_current(output->backend->egl);
|
||||
|
||||
// Nothing needs to be done for FBOs
|
||||
wlr_output_send_present(wlr_output, NULL);
|
||||
}
|
||||
|
||||
wlr_egl_make_current(output->backend->egl, EGL_NO_SURFACE, NULL);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void output_rollback(struct wlr_output *wlr_output) {
|
||||
struct wlr_headless_output *output =
|
||||
headless_output_from_output(wlr_output);
|
||||
wlr_egl_make_current(output->backend->egl, EGL_NO_SURFACE, NULL);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
if (wlr_output->pending.committed & WLR_OUTPUT_STATE_BUFFER) {
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
wlr_egl_unset_current(output->backend->egl);
|
||||
}
|
||||
}
|
||||
|
||||
static void output_destroy(struct wlr_output *wlr_output) {
|
||||
|
|
|
@ -300,7 +300,7 @@ static bool output_commit(struct wlr_output *wlr_output) {
|
|||
}
|
||||
}
|
||||
|
||||
wlr_egl_make_current(&output->backend->egl, EGL_NO_SURFACE, NULL);
|
||||
wlr_egl_unset_current(&output->backend->egl);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -308,7 +308,7 @@ static bool output_commit(struct wlr_output *wlr_output) {
|
|||
static void output_rollback(struct wlr_output *wlr_output) {
|
||||
struct wlr_wl_output *output =
|
||||
get_wl_output_from_output(wlr_output);
|
||||
wlr_egl_make_current(&output->backend->egl, EGL_NO_SURFACE, NULL);
|
||||
wlr_egl_unset_current(&output->backend->egl);
|
||||
}
|
||||
|
||||
static bool output_set_cursor(struct wlr_output *wlr_output,
|
||||
|
@ -377,6 +377,7 @@ static bool output_set_cursor(struct wlr_output *wlr_output,
|
|||
|
||||
wlr_egl_swap_buffers(&backend->egl, egl_surface, NULL);
|
||||
wlr_egl_destroy_surface(&backend->egl, egl_surface);
|
||||
wlr_egl_unset_current(&backend->egl);
|
||||
} else {
|
||||
wl_surface_attach(surface, NULL, 0, 0);
|
||||
wl_surface_commit(surface);
|
||||
|
@ -583,6 +584,7 @@ struct wlr_output *wlr_wl_output_create(struct wlr_backend *wlr_backend) {
|
|||
NULL)) {
|
||||
goto error;
|
||||
}
|
||||
wlr_egl_unset_current(&output->backend->egl);
|
||||
|
||||
wl_list_insert(&backend->outputs, &output->link);
|
||||
wlr_output_update_enabled(wlr_output, true);
|
||||
|
|
|
@ -157,14 +157,14 @@ static bool output_commit(struct wlr_output *wlr_output) {
|
|||
wlr_output_send_present(wlr_output, NULL);
|
||||
}
|
||||
|
||||
wlr_egl_make_current(&x11->egl, EGL_NO_SURFACE, NULL);
|
||||
wlr_egl_unset_current(&x11->egl);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void output_rollback(struct wlr_output *wlr_output) {
|
||||
struct wlr_x11_output *output = get_x11_output_from_output(wlr_output);
|
||||
wlr_egl_make_current(&output->x11->egl, EGL_NO_SURFACE, NULL);
|
||||
wlr_egl_unset_current(&output->x11->egl);
|
||||
}
|
||||
|
||||
static const struct wlr_output_impl output_impl = {
|
||||
|
|
|
@ -122,9 +122,18 @@ bool wlr_egl_export_image_to_dmabuf(struct wlr_egl *egl, EGLImageKHR image,
|
|||
*/
|
||||
bool wlr_egl_destroy_image(struct wlr_egl *egl, EGLImageKHR image);
|
||||
|
||||
/**
|
||||
* Make the EGL context current. The provided surface will be made current
|
||||
* unless EGL_NO_SURFACE.
|
||||
*
|
||||
* Callers are expected to clear the current context when they are done by
|
||||
* calling wlr_egl_unset_current.
|
||||
*/
|
||||
bool wlr_egl_make_current(struct wlr_egl *egl, EGLSurface surface,
|
||||
int *buffer_age);
|
||||
|
||||
bool wlr_egl_unset_current(struct wlr_egl *egl);
|
||||
|
||||
bool wlr_egl_is_current(struct wlr_egl *egl);
|
||||
|
||||
bool wlr_egl_swap_buffers(struct wlr_egl *egl, EGLSurface surface,
|
||||
|
|
11
render/egl.c
11
render/egl.c
|
@ -387,6 +387,15 @@ bool wlr_egl_make_current(struct wlr_egl *egl, EGLSurface surface,
|
|||
return true;
|
||||
}
|
||||
|
||||
bool wlr_egl_unset_current(struct wlr_egl *egl) {
|
||||
if (!eglMakeCurrent(egl->display, EGL_NO_SURFACE, EGL_NO_SURFACE,
|
||||
EGL_NO_CONTEXT)) {
|
||||
wlr_log(WLR_ERROR, "eglMakeCurrent failed");
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool wlr_egl_is_current(struct wlr_egl *egl) {
|
||||
return eglGetCurrentContext() == egl->context;
|
||||
}
|
||||
|
@ -690,7 +699,7 @@ bool wlr_egl_destroy_surface(struct wlr_egl *egl, EGLSurface surface) {
|
|||
// Reset the current EGL surface in case it's the one we're destroying,
|
||||
// otherwise the next wlr_egl_make_current call will result in a
|
||||
// use-after-free.
|
||||
wlr_egl_make_current(egl, NULL, NULL);
|
||||
wlr_egl_make_current(egl, EGL_NO_SURFACE, NULL);
|
||||
}
|
||||
return eglDestroySurface(egl->display, surface);
|
||||
}
|
||||
|
|
|
@ -401,6 +401,8 @@ static void gles2_destroy(struct wlr_renderer *wlr_renderer) {
|
|||
gles2_procs.glDebugMessageCallbackKHR(NULL, NULL);
|
||||
}
|
||||
|
||||
wlr_egl_unset_current(renderer->egl);
|
||||
|
||||
free(renderer);
|
||||
}
|
||||
|
||||
|
@ -670,6 +672,8 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
|
|||
|
||||
POP_GLES2_DEBUG;
|
||||
|
||||
wlr_egl_unset_current(renderer->egl);
|
||||
|
||||
return &renderer->wlr_renderer;
|
||||
|
||||
error:
|
||||
|
@ -686,6 +690,8 @@ error:
|
|||
gles2_procs.glDebugMessageCallbackKHR(NULL, NULL);
|
||||
}
|
||||
|
||||
wlr_egl_unset_current(renderer->egl);
|
||||
|
||||
free(renderer);
|
||||
return NULL;
|
||||
}
|
||||
|
|
|
@ -29,9 +29,7 @@ struct wlr_gles2_texture *gles2_get_texture(
|
|||
static struct wlr_gles2_texture *get_gles2_texture_in_context(
|
||||
struct wlr_texture *wlr_texture) {
|
||||
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
|
||||
if (!wlr_egl_is_current(texture->egl)) {
|
||||
wlr_egl_make_current(texture->egl, EGL_NO_SURFACE, NULL);
|
||||
}
|
||||
wlr_egl_make_current(texture->egl, EGL_NO_SURFACE, NULL);
|
||||
return texture;
|
||||
}
|
||||
|
||||
|
@ -49,6 +47,7 @@ static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture,
|
|||
|
||||
if (texture->target != GL_TEXTURE_2D) {
|
||||
wlr_log(WLR_ERROR, "Cannot write pixels to immutable texture");
|
||||
wlr_egl_unset_current(texture->egl);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -75,6 +74,8 @@ static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture,
|
|||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
POP_GLES2_DEBUG;
|
||||
|
||||
wlr_egl_unset_current(texture->egl);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -111,11 +112,8 @@ static void gles2_texture_destroy(struct wlr_texture *wlr_texture) {
|
|||
return;
|
||||
}
|
||||
|
||||
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
|
||||
|
||||
if (!wlr_egl_is_current(texture->egl)) {
|
||||
wlr_egl_make_current(texture->egl, EGL_NO_SURFACE, NULL);
|
||||
}
|
||||
struct wlr_gles2_texture *texture =
|
||||
get_gles2_texture_in_context(wlr_texture);
|
||||
|
||||
PUSH_GLES2_DEBUG;
|
||||
|
||||
|
@ -124,6 +122,8 @@ static void gles2_texture_destroy(struct wlr_texture *wlr_texture) {
|
|||
|
||||
POP_GLES2_DEBUG;
|
||||
|
||||
wlr_egl_unset_current(texture->egl);
|
||||
|
||||
free(texture);
|
||||
}
|
||||
|
||||
|
@ -137,9 +137,7 @@ static const struct wlr_texture_impl texture_impl = {
|
|||
struct wlr_texture *wlr_gles2_texture_from_pixels(struct wlr_egl *egl,
|
||||
enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width,
|
||||
uint32_t height, const void *data) {
|
||||
if (!wlr_egl_is_current(egl)) {
|
||||
wlr_egl_make_current(egl, EGL_NO_SURFACE, NULL);
|
||||
}
|
||||
wlr_egl_make_current(egl, EGL_NO_SURFACE, NULL);
|
||||
|
||||
const struct wlr_gles2_pixel_format *fmt = get_gles2_format_from_wl(wl_fmt);
|
||||
if (fmt == NULL) {
|
||||
|
@ -172,14 +170,14 @@ struct wlr_texture *wlr_gles2_texture_from_pixels(struct wlr_egl *egl,
|
|||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
POP_GLES2_DEBUG;
|
||||
|
||||
wlr_egl_unset_current(egl);
|
||||
return &texture->wlr_texture;
|
||||
}
|
||||
|
||||
struct wlr_texture *wlr_gles2_texture_from_wl_drm(struct wlr_egl *egl,
|
||||
struct wl_resource *resource) {
|
||||
if (!wlr_egl_is_current(egl)) {
|
||||
wlr_egl_make_current(egl, EGL_NO_SURFACE, NULL);
|
||||
}
|
||||
wlr_egl_make_current(egl, EGL_NO_SURFACE, NULL);
|
||||
|
||||
if (!gles2_procs.glEGLImageTargetTexture2DOES) {
|
||||
return NULL;
|
||||
|
@ -235,14 +233,14 @@ struct wlr_texture *wlr_gles2_texture_from_wl_drm(struct wlr_egl *egl,
|
|||
glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
|
||||
|
||||
POP_GLES2_DEBUG;
|
||||
|
||||
wlr_egl_unset_current(egl);
|
||||
return &texture->wlr_texture;
|
||||
}
|
||||
|
||||
struct wlr_texture *wlr_gles2_texture_from_dmabuf(struct wlr_egl *egl,
|
||||
struct wlr_dmabuf_attributes *attribs) {
|
||||
if (!wlr_egl_is_current(egl)) {
|
||||
wlr_egl_make_current(egl, EGL_NO_SURFACE, NULL);
|
||||
}
|
||||
wlr_egl_make_current(egl, EGL_NO_SURFACE, NULL);
|
||||
|
||||
if (!gles2_procs.glEGLImageTargetTexture2DOES) {
|
||||
return NULL;
|
||||
|
@ -297,6 +295,8 @@ struct wlr_texture *wlr_gles2_texture_from_dmabuf(struct wlr_egl *egl,
|
|||
glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
|
||||
|
||||
POP_GLES2_DEBUG;
|
||||
|
||||
wlr_egl_unset_current(egl);
|
||||
return &texture->wlr_texture;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue