mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-12-22 18:09:49 +01:00
Add wlr_shader to wlr-render
This commit is contained in:
parent
fc1dc1b5b0
commit
211488131f
5 changed files with 167 additions and 47 deletions
|
@ -9,6 +9,7 @@
|
|||
#include <wayland-server-protocol.h>
|
||||
#include <GLES3/gl3.h>
|
||||
#include <wlr/render/matrix.h>
|
||||
#include <wlr/render.h>
|
||||
#include <wlr/backend.h>
|
||||
#include <wlr/session.h>
|
||||
#include <wlr/types.h>
|
||||
|
@ -40,7 +41,7 @@ struct state {
|
|||
struct wl_list config;
|
||||
|
||||
struct gl {
|
||||
GLuint prog;
|
||||
struct wlr_shader *shader;
|
||||
GLuint vao;
|
||||
GLuint vbo;
|
||||
GLuint ebo;
|
||||
|
@ -65,53 +66,14 @@ struct output_config {
|
|||
struct wl_list link;
|
||||
};
|
||||
|
||||
static GLuint create_shader(GLenum type, const GLchar *src, GLint len) {
|
||||
GLuint shader = glCreateShader(type);
|
||||
glShaderSource(shader, 1, &src, &len);
|
||||
glCompileShader(shader);
|
||||
|
||||
GLint success;
|
||||
glGetShaderiv(shader, GL_COMPILE_STATUS, &success);
|
||||
|
||||
if (success == GL_FALSE) {
|
||||
GLint loglen;
|
||||
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &loglen);
|
||||
|
||||
GLchar msg[loglen];
|
||||
glGetShaderInfoLog(shader, loglen, &loglen, msg);
|
||||
|
||||
fprintf(stderr, "Failed to create shader: %s\n", msg);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
return shader;
|
||||
}
|
||||
|
||||
static void init_gl(struct gl *gl) {
|
||||
GLuint vert = create_shader(GL_VERTEX_SHADER, vert_src, strlen(vert_src));
|
||||
GLuint frag = create_shader(GL_FRAGMENT_SHADER, frag_src, strlen(frag_src));
|
||||
|
||||
gl->prog = glCreateProgram();
|
||||
glAttachShader(gl->prog, vert);
|
||||
glAttachShader(gl->prog, frag);
|
||||
glLinkProgram(gl->prog);
|
||||
|
||||
GLint success;
|
||||
glGetProgramiv(gl->prog, GL_LINK_STATUS, &success);
|
||||
|
||||
if (success == GL_FALSE) {
|
||||
GLint len;
|
||||
glGetProgramiv(gl->prog, GL_INFO_LOG_LENGTH, &len);
|
||||
|
||||
GLchar msg[len];
|
||||
glGetProgramInfoLog(gl->prog, len, &len, msg);
|
||||
|
||||
fprintf(stderr, "Failed to link program: %s\n", msg);
|
||||
gl->shader = wlr_shader_init(vert_src);
|
||||
if (!gl->shader) {
|
||||
exit(1);
|
||||
}
|
||||
if (!wlr_shader_add_format(gl->shader, WL_SHM_FORMAT_RGB332, frag_src)) {
|
||||
exit(1);
|
||||
}
|
||||
|
||||
glDeleteProgram(vert);
|
||||
glDeleteProgram(frag);
|
||||
|
||||
GLfloat verticies[] = {
|
||||
1, 1, 1, 1, // bottom right
|
||||
|
@ -147,7 +109,7 @@ static void init_gl(struct gl *gl) {
|
|||
}
|
||||
|
||||
static void cleanup_gl(struct gl *gl) {
|
||||
glDeleteProgram(gl->prog);
|
||||
wlr_shader_destroy(gl->shader);
|
||||
glDeleteVertexArrays(1, &gl->vao);
|
||||
glDeleteBuffers(1, &gl->vbo);
|
||||
glDeleteTextures(1, &gl->tex);
|
||||
|
@ -166,7 +128,7 @@ static void output_frame(struct wl_listener *listener, void *data) {
|
|||
glViewport(0, 0, width, height);
|
||||
wlr_output_effective_resolution(output, &width, &height);
|
||||
|
||||
glUseProgram(s->gl.prog);
|
||||
wlr_shader_use(s->gl.shader, WL_SHM_FORMAT_RGB332);
|
||||
|
||||
glBindVertexArray(s->gl.vao);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, s->gl.vbo);
|
||||
|
|
28
include/render.h
Normal file
28
include/render.h
Normal file
|
@ -0,0 +1,28 @@
|
|||
#ifndef _WLR_RENDER_INTERNAL_H
|
||||
#define _WLR_RENDER_INTERNAL_H
|
||||
#include <stdint.h>
|
||||
#include <wlr/render.h>
|
||||
#include <wayland-util.h>
|
||||
#include <GLES3/gl3.h>
|
||||
#include <stdbool.h>
|
||||
|
||||
struct wlr_texture {
|
||||
GLuint tex_id;
|
||||
uint32_t format;
|
||||
int width, height;
|
||||
};
|
||||
|
||||
struct wlr_shader {
|
||||
bool valid;
|
||||
uint32_t format;
|
||||
GLuint vert;
|
||||
GLuint program;
|
||||
struct wl_list link;
|
||||
};
|
||||
|
||||
struct wlr_renderer {
|
||||
struct wlr_shader *shader;
|
||||
// TODO: EGL stuff
|
||||
};
|
||||
|
||||
#endif
|
29
include/wlr/render.h
Normal file
29
include/wlr/render.h
Normal file
|
@ -0,0 +1,29 @@
|
|||
#ifndef _WLR_RENDER_H
|
||||
#define _WLR_RENDER_H
|
||||
#include <stdint.h>
|
||||
#include <wayland-server-protocol.h>
|
||||
|
||||
struct wlr_surface;
|
||||
struct wlr_surface *wlr_surface_create();
|
||||
void wlr_surface_attach_pixels(struct wlr_surface *tex, uint32_t format,
|
||||
int width, int height, const unsigned char *pixels);
|
||||
void wlr_surface_attach_shm(struct wlr_surface *tex, uint32_t format,
|
||||
struct wl_shm_buffer *shm);
|
||||
// TODO: EGL
|
||||
void wlr_surface_destroy(struct wlr_surface *tex);
|
||||
|
||||
struct wlr_shader;
|
||||
struct wlr_shader *wlr_shader_init(const char *vertex);
|
||||
bool wlr_shader_add_format(struct wlr_shader *shader, uint32_t format,
|
||||
const char *frag);
|
||||
bool wlr_shader_use(struct wlr_shader *shader, uint32_t format);
|
||||
void wlr_shader_destroy(struct wlr_shader *shader);
|
||||
|
||||
struct wlr_renderer;
|
||||
struct wlr_renderer *wlr_renderer_init();
|
||||
void wlr_renderer_set_shader(struct wlr_renderer *renderer,
|
||||
struct wlr_shader *shader);
|
||||
bool wlr_render_quad(struct wlr_renderer *renderer, struct wlr_surface *tex,
|
||||
float x, float y, float width, float height);
|
||||
|
||||
#endif
|
|
@ -1,3 +1,4 @@
|
|||
add_library(wlr-render STATIC
|
||||
matrix.c
|
||||
shader.c
|
||||
)
|
||||
|
|
100
render/shader.c
Normal file
100
render/shader.c
Normal file
|
@ -0,0 +1,100 @@
|
|||
#include <assert.h>
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdint.h>
|
||||
#include <stdbool.h>
|
||||
#include <GLES3/gl3.h>
|
||||
#include <wlr/render.h>
|
||||
#include <wlr/render/matrix.h>
|
||||
#include <wayland-util.h>
|
||||
#include "render.h"
|
||||
|
||||
static bool create_shader(GLenum type, const GLchar *src, GLint len, GLuint *shader) {
|
||||
*shader = glCreateShader(type);
|
||||
glShaderSource(*shader, 1, &src, &len);
|
||||
glCompileShader(*shader);
|
||||
|
||||
GLint success;
|
||||
glGetShaderiv(*shader, GL_COMPILE_STATUS, &success);
|
||||
|
||||
if (success == GL_FALSE) {
|
||||
GLint loglen;
|
||||
glGetShaderiv(*shader, GL_INFO_LOG_LENGTH, &loglen);
|
||||
|
||||
GLchar msg[loglen];
|
||||
glGetShaderInfoLog(*shader, loglen, &loglen, msg);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
struct wlr_shader *wlr_shader_init(const char *vertex) {
|
||||
struct wlr_shader *shader = calloc(sizeof(struct wlr_shader), 1);
|
||||
if (!create_shader(GL_VERTEX_SHADER, vertex, strlen(vertex), &shader->vert)) {
|
||||
wlr_shader_destroy(shader);
|
||||
return NULL;
|
||||
}
|
||||
return shader;
|
||||
}
|
||||
|
||||
bool wlr_shader_add_format(struct wlr_shader *shader, uint32_t format,
|
||||
const char *frag) {
|
||||
assert(shader);
|
||||
struct wlr_shader *_shader = shader;
|
||||
if (_shader->valid) {
|
||||
shader = calloc(sizeof(struct wlr_shader), 1);
|
||||
shader->vert = _shader->vert;
|
||||
}
|
||||
shader->format = format;
|
||||
GLuint _frag;
|
||||
if (!create_shader(GL_FRAGMENT_SHADER, frag, strlen(frag), &_frag)) {
|
||||
goto error;
|
||||
}
|
||||
shader->program = glCreateProgram();
|
||||
glAttachShader(shader->program, shader->vert);
|
||||
glAttachShader(shader->program, _frag);
|
||||
glLinkProgram(shader->program);
|
||||
glDeleteProgram(_frag);
|
||||
if (!_shader->valid) {
|
||||
_shader->valid = true;
|
||||
} else {
|
||||
wl_list_insert(&_shader->link, &shader->link);
|
||||
}
|
||||
return true;
|
||||
error:
|
||||
if (_shader->valid) {
|
||||
wlr_shader_destroy(shader);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool wlr_shader_use(struct wlr_shader *shader, uint32_t format) {
|
||||
struct wlr_shader *s = shader;
|
||||
if (s->format == format) {
|
||||
glUseProgram(s->program);
|
||||
return true;
|
||||
}
|
||||
if (shader->link.next) {
|
||||
wl_list_for_each(s, &shader->link, link) {
|
||||
if (s->format == format) {
|
||||
glUseProgram(s->program);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void wlr_shader_destroy(struct wlr_shader *shader) {
|
||||
if (!shader) {
|
||||
return;
|
||||
}
|
||||
glDeleteProgram(shader->vert);
|
||||
glDeleteProgram(shader->program);
|
||||
if (shader->link.next) {
|
||||
struct wlr_shader *next = wl_container_of(shader->link.next,
|
||||
next, link);
|
||||
wlr_shader_destroy(next);
|
||||
}
|
||||
free(shader);
|
||||
}
|
Loading…
Reference in a new issue