mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-11-25 22:25:58 +01:00
backend/wayland: wait for xdg_surface.configure explicitly
We were assuming a roundtrip was enough to get an xdg_surface.configure event. That's not the case, the protocol spec doesn't make such a guarantee.
This commit is contained in:
parent
d3d3e19ffd
commit
22b6581a18
2 changed files with 10 additions and 1 deletions
|
@ -718,6 +718,7 @@ static void xdg_surface_handle_configure(void *data,
|
||||||
struct wlr_wl_output *output = data;
|
struct wlr_wl_output *output = data;
|
||||||
assert(output && output->xdg_surface == xdg_surface);
|
assert(output && output->xdg_surface == xdg_surface);
|
||||||
|
|
||||||
|
output->configured = true;
|
||||||
xdg_surface_ack_configure(xdg_surface, serial);
|
xdg_surface_ack_configure(xdg_surface, serial);
|
||||||
|
|
||||||
// nothing else?
|
// nothing else?
|
||||||
|
@ -868,7 +869,14 @@ struct wlr_output *wlr_wl_output_create(struct wlr_backend *wlr_backend) {
|
||||||
&xdg_toplevel_listener, output);
|
&xdg_toplevel_listener, output);
|
||||||
wl_surface_commit(output->surface);
|
wl_surface_commit(output->surface);
|
||||||
|
|
||||||
wl_display_roundtrip(output->backend->remote_display);
|
struct wl_event_loop *event_loop = wl_display_get_event_loop(backend->local_display);
|
||||||
|
while (!output->configured) {
|
||||||
|
int ret = wl_event_loop_dispatch(event_loop, -1);
|
||||||
|
if (ret < 0) {
|
||||||
|
wlr_log(WLR_ERROR, "wl_event_loop_dispatch() failed");
|
||||||
|
goto error;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
output_start(output);
|
output_start(output);
|
||||||
|
|
||||||
|
|
|
@ -91,6 +91,7 @@ struct wlr_wl_output {
|
||||||
struct zxdg_toplevel_decoration_v1 *zxdg_toplevel_decoration_v1;
|
struct zxdg_toplevel_decoration_v1 *zxdg_toplevel_decoration_v1;
|
||||||
struct wl_list presentation_feedbacks;
|
struct wl_list presentation_feedbacks;
|
||||||
|
|
||||||
|
bool configured;
|
||||||
uint32_t enter_serial;
|
uint32_t enter_serial;
|
||||||
|
|
||||||
struct {
|
struct {
|
||||||
|
|
Loading…
Reference in a new issue