scene: add scene_node_get_size helper

This commit is contained in:
Simon Ser 2021-09-20 18:14:50 +02:00 committed by Simon Zeni
parent 63040d6744
commit 27b529f8a0

View file

@ -300,6 +300,34 @@ static struct wlr_texture *scene_buffer_get_texture(
return scene_buffer->texture;
}
static void scene_node_get_size(struct wlr_scene_node *node,
int *width, int *height) {
*width = 0;
*height = 0;
switch (node->type) {
case WLR_SCENE_NODE_ROOT:
case WLR_SCENE_NODE_TREE:
return;
case WLR_SCENE_NODE_SURFACE:;
struct wlr_scene_surface *scene_surface =
wlr_scene_surface_from_node(node);
*width = scene_surface->surface->current.width;
*height = scene_surface->surface->current.height;
break;
case WLR_SCENE_NODE_RECT:;
struct wlr_scene_rect *scene_rect = scene_rect_from_node(node);
*width = scene_rect->width;
*height = scene_rect->height;
break;
case WLR_SCENE_NODE_BUFFER:;
struct wlr_scene_buffer *scene_buffer = scene_buffer_from_node(node);
*width = scene_buffer->buffer->width;
*height = scene_buffer->buffer->height;
break;
}
}
static int scale_length(int length, int offset, float scale) {
return round((offset + length) * scale) - round(offset * scale);
}
@ -323,28 +351,8 @@ static void _scene_node_damage_whole(struct wlr_scene_node *node,
lx + child->state.x, ly + child->state.y);
}
int width = 0, height = 0;
switch (node->type) {
case WLR_SCENE_NODE_ROOT:
case WLR_SCENE_NODE_TREE:
return;
case WLR_SCENE_NODE_SURFACE:;
struct wlr_scene_surface *scene_surface =
wlr_scene_surface_from_node(node);
width = scene_surface->surface->current.width;
height = scene_surface->surface->current.height;
break;
case WLR_SCENE_NODE_RECT:;
struct wlr_scene_rect *scene_rect = scene_rect_from_node(node);
width = scene_rect->width;
height = scene_rect->height;
break;
case WLR_SCENE_NODE_BUFFER:;
struct wlr_scene_buffer *scene_buffer = scene_buffer_from_node(node);
width = scene_buffer->buffer->width;
height = scene_buffer->buffer->height;
break;
}
int width, height;
scene_node_get_size(node, &width, &height);
struct wlr_scene_output *scene_output;
wl_list_for_each(scene_output, &scene->outputs, link) {
@ -626,10 +634,13 @@ static void render_node_iterator(struct wlr_scene_node *node,
struct render_data *data = _data;
struct wlr_output *output = data->output;
pixman_region32_t *output_damage = data->damage;
struct wlr_box dst_box = {
.x = x,
.y = y,
};
scene_node_get_size(node, &dst_box.width, &dst_box.height);
scale_box(&dst_box, output->scale);
struct wlr_texture *texture;
float matrix[9];
@ -647,10 +658,6 @@ static void render_node_iterator(struct wlr_scene_node *node,
return;
}
dst_box.width = surface->current.width;
dst_box.height = surface->current.height;
scale_box(&dst_box, output->scale);
enum wl_output_transform transform =
wlr_output_transform_invert(surface->current.transform);
wlr_matrix_project_box(matrix, &dst_box, transform, 0.0,
@ -661,10 +668,6 @@ static void render_node_iterator(struct wlr_scene_node *node,
case WLR_SCENE_NODE_RECT:;
struct wlr_scene_rect *scene_rect = scene_rect_from_node(node);
dst_box.width = scene_rect->width;
dst_box.height = scene_rect->height;
scale_box(&dst_box, data->output->scale);
render_rect(output, output_damage, scene_rect->color, &dst_box,
output->transform_matrix);
break;
@ -677,10 +680,6 @@ static void render_node_iterator(struct wlr_scene_node *node,
return;
}
dst_box.width = scene_buffer->buffer->width;
dst_box.height = scene_buffer->buffer->height;
scale_box(&dst_box, data->output->scale);
wlr_matrix_project_box(matrix, &dst_box, WL_OUTPUT_TRANSFORM_NORMAL, 0.0,
output->transform_matrix);