render: use DRM formats in wlr_texture_from_pixels

This commit is contained in:
Simon Ser 2021-02-16 19:41:40 +01:00
parent b54ef3372d
commit 27fba3df43
6 changed files with 10 additions and 12 deletions

View file

@ -121,7 +121,7 @@ struct wlr_gles2_texture *gles2_get_texture(
struct wlr_texture *wlr_texture); struct wlr_texture *wlr_texture);
struct wlr_texture *gles2_texture_from_pixels(struct wlr_renderer *wlr_renderer, struct wlr_texture *gles2_texture_from_pixels(struct wlr_renderer *wlr_renderer,
enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width, uint32_t height, uint32_t fmt, uint32_t stride, uint32_t width, uint32_t height,
const void *data); const void *data);
struct wlr_texture *gles2_texture_from_wl_drm(struct wlr_renderer *wlr_renderer, struct wlr_texture *gles2_texture_from_wl_drm(struct wlr_renderer *wlr_renderer,
struct wl_resource *data); struct wl_resource *data);

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@ -48,8 +48,8 @@ struct wlr_renderer_impl {
uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y, uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y,
void *data); void *data);
struct wlr_texture *(*texture_from_pixels)(struct wlr_renderer *renderer, struct wlr_texture *(*texture_from_pixels)(struct wlr_renderer *renderer,
enum wl_shm_format fmt, uint32_t stride, uint32_t width, uint32_t fmt, uint32_t stride, uint32_t width, uint32_t height,
uint32_t height, const void *data); const void *data);
struct wlr_texture *(*texture_from_wl_drm)(struct wlr_renderer *renderer, struct wlr_texture *(*texture_from_wl_drm)(struct wlr_renderer *renderer,
struct wl_resource *data); struct wl_resource *data);
struct wlr_texture *(*texture_from_dmabuf)(struct wlr_renderer *renderer, struct wlr_texture *(*texture_from_dmabuf)(struct wlr_renderer *renderer,

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@ -29,7 +29,7 @@ struct wlr_texture {
* between attaching a renderer to an output and committing it. * between attaching a renderer to an output and committing it.
*/ */
struct wlr_texture *wlr_texture_from_pixels(struct wlr_renderer *renderer, struct wlr_texture *wlr_texture_from_pixels(struct wlr_renderer *renderer,
enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width, uint32_t height, uint32_t fmt, uint32_t stride, uint32_t width, uint32_t height,
const void *data); const void *data);
/** /**

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@ -15,7 +15,6 @@
#include <wlr/types/wlr_linux_dmabuf_v1.h> #include <wlr/types/wlr_linux_dmabuf_v1.h>
#include <wlr/util/log.h> #include <wlr/util/log.h>
#include "render/gles2.h" #include "render/gles2.h"
#include "render/shm_format.h"
static const GLfloat verts[] = { static const GLfloat verts[] = {
1, 0, // top right 1, 0, // top right

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@ -12,7 +12,6 @@
#include <wlr/types/wlr_matrix.h> #include <wlr/types/wlr_matrix.h>
#include <wlr/util/log.h> #include <wlr/util/log.h>
#include "render/gles2.h" #include "render/gles2.h"
#include "render/shm_format.h"
#include "util/signal.h" #include "util/signal.h"
static const struct wlr_texture_impl texture_impl; static const struct wlr_texture_impl texture_impl;
@ -153,14 +152,14 @@ static const struct wlr_texture_impl texture_impl = {
}; };
struct wlr_texture *gles2_texture_from_pixels(struct wlr_renderer *wlr_renderer, struct wlr_texture *gles2_texture_from_pixels(struct wlr_renderer *wlr_renderer,
enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width, uint32_t drm_format, uint32_t stride, uint32_t width,
uint32_t height, const void *data) { uint32_t height, const void *data) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer); struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
const struct wlr_gles2_pixel_format *fmt = const struct wlr_gles2_pixel_format *fmt =
get_gles2_format_from_drm(convert_wl_shm_format_to_drm(wl_fmt)); get_gles2_format_from_drm(drm_format);
if (fmt == NULL) { if (fmt == NULL) {
wlr_log(WLR_ERROR, "Unsupported pixel format %"PRIu32, wl_fmt); wlr_log(WLR_ERROR, "Unsupported pixel format 0x%"PRIX32, drm_format);
return NULL; return NULL;
} }

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@ -20,9 +20,9 @@ void wlr_texture_destroy(struct wlr_texture *texture) {
} }
struct wlr_texture *wlr_texture_from_pixels(struct wlr_renderer *renderer, struct wlr_texture *wlr_texture_from_pixels(struct wlr_renderer *renderer,
enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width, uint32_t fmt, uint32_t stride, uint32_t width, uint32_t height,
uint32_t height, const void *data) { const void *data) {
return renderer->impl->texture_from_pixels(renderer, wl_fmt, stride, width, return renderer->impl->texture_from_pixels(renderer, fmt, stride, width,
height, data); height, data);
} }