render/vulkan: document TEXTURE_TRANSFORM_* in shader
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@ -11,6 +11,7 @@ layout(push_constant) uniform UBO {
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layout (constant_id = 0) const int TEXTURE_TRANSFORM = 0;
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// Matches enum wlr_vk_texture_transform
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#define TEXTURE_TRANSFORM_IDENTITY 0
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#define TEXTURE_TRANSFORM_SRGB 1
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