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https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-11-22 04:45:58 +01:00
render/texture: drop wlr_texture_is_opaque
Whether a texture is opaque or not doesn't depend on the renderer at all, it just depends on the source buffer. Instead of forcing all renderers to implement wlr_texture_impl.is_opaque, let's move this in common code and use the wlr_buffer format to know whether a texture will be opaque.
This commit is contained in:
parent
f28c0e2046
commit
29291cb47c
10 changed files with 42 additions and 35 deletions
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@ -69,4 +69,13 @@ struct wlr_dmabuf_buffer *dmabuf_buffer_create(
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*/
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bool dmabuf_buffer_drop(struct wlr_dmabuf_buffer *buffer);
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/**
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* Check whether a buffer is fully opaque.
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*
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* When true is returned, the buffer is guaranteed to be fully opaque, but the
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* reverse is not true: false may be returned in cases where the buffer is fully
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* opaque.
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*/
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bool buffer_is_opaque(struct wlr_buffer *buffer);
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#endif
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@ -54,7 +54,6 @@ void wlr_renderer_init(struct wlr_renderer *renderer,
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const struct wlr_renderer_impl *impl);
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struct wlr_texture_impl {
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bool (*is_opaque)(struct wlr_texture *texture);
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bool (*write_pixels)(struct wlr_texture *texture,
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uint32_t stride, uint32_t width, uint32_t height,
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uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y,
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@ -36,11 +36,6 @@ struct wlr_texture *wlr_texture_from_pixels(struct wlr_renderer *renderer,
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struct wlr_texture *wlr_texture_from_dmabuf(struct wlr_renderer *renderer,
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struct wlr_dmabuf_attributes *attribs);
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/**
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* Returns true if this texture is using a fully opaque format.
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*/
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bool wlr_texture_is_opaque(struct wlr_texture *texture);
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/**
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* Update a texture with raw pixels. The texture must be mutable, and the input
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* data must have the same pixel format that the texture was created with.
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@ -162,6 +162,8 @@ struct wlr_surface {
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int width, height;
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int buffer_width, buffer_height;
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} previous;
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bool opaque;
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};
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struct wlr_renderer;
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@ -29,11 +29,6 @@ struct wlr_gles2_texture *gles2_get_texture(
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return (struct wlr_gles2_texture *)wlr_texture;
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}
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static bool gles2_texture_is_opaque(struct wlr_texture *wlr_texture) {
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struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
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return !texture->has_alpha;
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}
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static bool check_stride(const struct wlr_pixel_format_info *fmt,
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uint32_t stride, uint32_t width) {
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if (stride % (fmt->bpp / 8) != 0) {
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@ -161,7 +156,6 @@ static void gles2_texture_unref(struct wlr_texture *wlr_texture) {
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}
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static const struct wlr_texture_impl texture_impl = {
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.is_opaque = gles2_texture_is_opaque,
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.write_pixels = gles2_texture_write_pixels,
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.destroy = gles2_texture_unref,
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};
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@ -46,11 +46,6 @@ static struct wlr_pixman_texture *get_texture(
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return (struct wlr_pixman_texture *)wlr_texture;
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}
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static bool texture_is_opaque(struct wlr_texture *wlr_texture) {
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struct wlr_pixman_texture *texture = get_texture(wlr_texture);
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return !texture->format_info->has_alpha;
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}
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static void texture_destroy(struct wlr_texture *wlr_texture) {
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struct wlr_pixman_texture *texture = get_texture(wlr_texture);
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wl_list_remove(&texture->link);
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@ -61,7 +56,6 @@ static void texture_destroy(struct wlr_texture *wlr_texture) {
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}
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static const struct wlr_texture_impl texture_impl = {
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.is_opaque = texture_is_opaque,
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.destroy = texture_destroy,
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};
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@ -33,14 +33,6 @@ static VkImageAspectFlagBits mem_plane_aspect(unsigned i) {
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}
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}
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static bool vulkan_texture_is_opaque(struct wlr_texture *wlr_texture) {
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struct wlr_vk_texture *texture = vulkan_get_texture(wlr_texture);
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const struct wlr_pixel_format_info *format_info = drm_get_pixel_format_info(
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texture->format->drm_format);
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assert(format_info);
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return !format_info->has_alpha;
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}
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// Will transition the texture to shaderReadOnlyOptimal layout for reading
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// from fragment shader later on
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static bool write_pixels(struct wlr_texture *wlr_texture,
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@ -199,7 +191,6 @@ static void vulkan_texture_unref(struct wlr_texture *wlr_texture) {
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}
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static const struct wlr_texture_impl texture_impl = {
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.is_opaque = vulkan_texture_is_opaque,
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.write_pixels = vulkan_texture_write_pixels,
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.destroy = vulkan_texture_unref,
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};
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@ -71,13 +71,6 @@ struct wlr_texture *wlr_texture_from_buffer(struct wlr_renderer *renderer,
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return renderer->impl->texture_from_buffer(renderer, buffer);
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}
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bool wlr_texture_is_opaque(struct wlr_texture *texture) {
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if (!texture->impl->is_opaque) {
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return false;
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}
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return texture->impl->is_opaque(texture);
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}
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bool wlr_texture_write_pixels(struct wlr_texture *texture,
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uint32_t stride, uint32_t width, uint32_t height,
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uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y,
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@ -237,6 +237,32 @@ struct wlr_buffer *wlr_buffer_from_resource(struct wl_resource *resource) {
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return buffer;
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}
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bool buffer_is_opaque(struct wlr_buffer *buffer) {
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void *data;
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uint32_t format;
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size_t stride;
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struct wlr_dmabuf_attributes dmabuf;
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struct wlr_shm_attributes shm;
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if (wlr_buffer_get_dmabuf(buffer, &dmabuf)) {
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format = dmabuf.format;
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} else if (wlr_buffer_get_shm(buffer, &shm)) {
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format = shm.format;
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} else if (wlr_buffer_begin_data_ptr_access(buffer,
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WLR_BUFFER_DATA_PTR_ACCESS_READ, &data, &format, &stride)) {
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wlr_buffer_end_data_ptr_access(buffer);
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} else {
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return false;
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}
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const struct wlr_pixel_format_info *format_info =
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drm_get_pixel_format_info(format);
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if (format_info == NULL) {
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return false;
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}
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return !format_info->has_alpha;
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}
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struct wlr_client_buffer *wlr_client_buffer_create(struct wlr_buffer *buffer,
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struct wlr_renderer *renderer) {
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struct wlr_texture *texture = wlr_texture_from_buffer(renderer, buffer);
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@ -10,6 +10,7 @@
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#include <wlr/types/wlr_output.h>
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#include <wlr/util/log.h>
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#include <wlr/util/region.h>
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#include "types/wlr_buffer.h"
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#include "types/wlr_region.h"
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#include "util/signal.h"
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#include "util/time.h"
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@ -336,9 +337,12 @@ static void surface_apply_damage(struct wlr_surface *surface) {
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wlr_buffer_unlock(&surface->buffer->base);
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}
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surface->buffer = NULL;
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surface->opaque = false;
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return;
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}
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surface->opaque = buffer_is_opaque(surface->current.buffer);
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if (surface->buffer != NULL) {
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if (wlr_client_buffer_apply_damage(surface->buffer,
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surface->current.buffer, &surface->buffer_damage)) {
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@ -372,7 +376,7 @@ static void surface_update_opaque_region(struct wlr_surface *surface) {
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return;
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}
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if (wlr_texture_is_opaque(texture)) {
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if (surface->opaque) {
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pixman_region32_init_rect(&surface->opaque_region,
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0, 0, surface->current.width, surface->current.height);
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return;
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