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output-management-v1: add wlr_output_configuration_v1_build_state()
A convenience function to make it easier for compositors to implement the protocol.
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2 changed files with 35 additions and 0 deletions
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@ -154,4 +154,16 @@ void wlr_output_head_v1_state_apply(
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const struct wlr_output_head_v1_state *head_state,
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const struct wlr_output_head_v1_state *head_state,
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struct wlr_output_state *output_state);
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struct wlr_output_state *output_state);
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/**
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* Build an array of struct wlr_output_state reflecting the new configuration.
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*
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* The states_len pointer will be populated with the number of elements in the
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* array. The caller is responsible for freeing the array.
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*
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* The returned array can be passed to wlr_backend_test() and
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* wlr_backend_commit().
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*/
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struct wlr_backend_output_state *wlr_output_configuration_v1_build_state(
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const struct wlr_output_configuration_v1 *config, size_t *states_len);
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#endif
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#endif
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@ -1,6 +1,7 @@
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#include <assert.h>
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#include <assert.h>
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#include <stdio.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#include <wlr/backend.h>
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#include <wlr/types/wlr_output_management_v1.h>
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#include <wlr/types/wlr_output_management_v1.h>
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#include <wlr/util/log.h>
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#include <wlr/util/log.h>
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#include "wlr-output-management-unstable-v1-protocol.h"
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#include "wlr-output-management-unstable-v1-protocol.h"
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@ -1027,3 +1028,25 @@ void wlr_output_head_v1_state_apply(
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wlr_output_state_set_adaptive_sync_enabled(output_state,
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wlr_output_state_set_adaptive_sync_enabled(output_state,
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head_state->adaptive_sync_enabled);
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head_state->adaptive_sync_enabled);
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}
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}
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struct wlr_backend_output_state *wlr_output_configuration_v1_build_state(
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const struct wlr_output_configuration_v1 *config, size_t *states_len) {
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*states_len = wl_list_length(&config->heads);
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struct wlr_backend_output_state *states = calloc(*states_len, sizeof(states[0]));
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if (states == NULL) {
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return NULL;
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}
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size_t i = 0;
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const struct wlr_output_configuration_head_v1 *config_head;
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wl_list_for_each(config_head, &config->heads, link) {
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struct wlr_backend_output_state *state = &states[i];
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i++;
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state->output = config_head->state.output;
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wlr_output_state_init(&state->base);
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wlr_output_head_v1_state_apply(&config_head->state, &state->base);
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}
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return states;
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}
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