render: add wlr_renderer.events.lost
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48541d2f2e
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31ea61b390
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@ -26,6 +26,12 @@ struct wlr_fbox;
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struct wlr_renderer {
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struct wlr_renderer {
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struct {
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struct {
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struct wl_signal destroy;
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struct wl_signal destroy;
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/**
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* Emitted when the GPU is lost, e.g. on GPU reset.
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*
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* Compositors should destroy the renderer and re-create it.
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*/
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struct wl_signal lost;
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} events;
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} events;
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// private state
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// private state
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@ -44,6 +44,7 @@ void wlr_renderer_init(struct wlr_renderer *renderer,
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renderer->impl = impl;
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renderer->impl = impl;
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wl_signal_init(&renderer->events.destroy);
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wl_signal_init(&renderer->events.destroy);
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wl_signal_init(&renderer->events.lost);
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}
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}
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void wlr_renderer_destroy(struct wlr_renderer *r) {
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void wlr_renderer_destroy(struct wlr_renderer *r) {
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