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wlr_scene: Cleanup header includes
We don't need to pull wlr_compositor.
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9a425841b0
commit
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4 changed files with 11 additions and 1 deletions
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@ -20,19 +20,25 @@
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*/
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*/
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#include <pixman.h>
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#include <pixman.h>
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#include <time.h>
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#include <wayland-server-core.h>
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#include <wayland-server-core.h>
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#include <wlr/types/wlr_compositor.h>
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#include <wlr/types/wlr_damage_ring.h>
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#include <wlr/types/wlr_damage_ring.h>
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#include <wlr/types/wlr_linux_dmabuf_v1.h>
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#include <wlr/util/addon.h>
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#include <wlr/util/box.h>
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struct wlr_output;
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struct wlr_output;
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struct wlr_output_layout;
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struct wlr_output_layout;
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struct wlr_xdg_surface;
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struct wlr_xdg_surface;
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struct wlr_layer_surface_v1;
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struct wlr_layer_surface_v1;
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struct wlr_drag_icon;
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struct wlr_drag_icon;
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struct wlr_surface;
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struct wlr_scene_node;
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struct wlr_scene_node;
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struct wlr_scene_buffer;
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struct wlr_scene_buffer;
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struct wlr_presentation;
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typedef bool (*wlr_scene_buffer_point_accepts_input_func_t)(
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typedef bool (*wlr_scene_buffer_point_accepts_input_func_t)(
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struct wlr_scene_buffer *buffer, int sx, int sy);
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struct wlr_scene_buffer *buffer, int sx, int sy);
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@ -271,6 +277,7 @@ struct wlr_scene_node *wlr_scene_node_at(struct wlr_scene_node *node,
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* Create a new scene-graph.
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* Create a new scene-graph.
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*/
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*/
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struct wlr_scene *wlr_scene_create(void);
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struct wlr_scene *wlr_scene_create(void);
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/**
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/**
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* Handle presentation feedback for all surfaces in the scene, assuming that
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* Handle presentation feedback for all surfaces in the scene, assuming that
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* scene outputs and the scene rendering functions are used.
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* scene outputs and the scene rendering functions are used.
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@ -1,4 +1,5 @@
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#include <stdlib.h>
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#include <stdlib.h>
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#include "wlr/types/wlr_compositor.h"
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#include <wlr/types/wlr_scene.h>
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#include <wlr/types/wlr_scene.h>
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#include <wlr/types/wlr_data_device.h>
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#include <wlr/types/wlr_data_device.h>
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@ -1,5 +1,6 @@
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#include <assert.h>
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#include <assert.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#include <wlr/types/wlr_compositor.h>
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#include <wlr/types/wlr_scene.h>
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#include <wlr/types/wlr_scene.h>
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#include <wlr/types/wlr_subcompositor.h>
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#include <wlr/types/wlr_subcompositor.h>
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#include <wlr/util/addon.h>
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#include <wlr/util/addon.h>
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@ -1,5 +1,6 @@
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#include <assert.h>
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#include <assert.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#include <wlr/types/wlr_compositor.h>
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#include <wlr/types/wlr_scene.h>
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#include <wlr/types/wlr_scene.h>
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#include <wlr/types/wlr_fractional_scale_v1.h>
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#include <wlr/types/wlr_fractional_scale_v1.h>
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#include <wlr/types/wlr_presentation_time.h>
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#include <wlr/types/wlr_presentation_time.h>
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