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wlr_scene: Consider screen position when culling background
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@ -1517,6 +1517,7 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
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scene_node_opaque_region(node, x, y, &opaque);
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pixman_region32_intersect(&opaque, &opaque, &node->visible);
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pixman_region32_translate(&opaque, -scene_output->x, -scene_output->y);
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wlr_region_scale(&opaque, &opaque, scene_output->output->scale);
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pixman_region32_subtract(&background, &background, &opaque);
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pixman_region32_fini(&opaque);
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