render/egl: don't leak memory on error return
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@ -552,6 +552,7 @@ struct wlr_egl *wlr_egl_create_with_context(EGLDisplay display,
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}
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}
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if (!egl_init_display(egl, display)) {
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if (!egl_init_display(egl, display)) {
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free(egl);
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return NULL;
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return NULL;
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}
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}
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