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wlr_compositer: Keep track if surface has committed a buffer before.
This would break if you are running with a NULL renderer.
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2dd9549085
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394accbe4a
2 changed files with 4 additions and 1 deletions
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@ -163,6 +163,7 @@ struct wlr_surface {
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} previous;
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bool opaque;
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bool has_buffer;
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int32_t preferred_buffer_scale;
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bool preferred_buffer_transform_sent;
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@ -348,6 +348,8 @@ static void surface_state_move(struct wlr_surface_state *state,
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}
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static void surface_apply_damage(struct wlr_surface *surface) {
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surface->has_buffer = surface->current.buffer;
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if (surface->current.buffer == NULL) {
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// NULL commit
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if (surface->buffer != NULL) {
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@ -723,7 +725,7 @@ struct wlr_texture *wlr_surface_get_texture(struct wlr_surface *surface) {
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}
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bool wlr_surface_has_buffer(struct wlr_surface *surface) {
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return wlr_surface_get_texture(surface) != NULL;
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return surface->has_buffer;
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}
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bool wlr_surface_set_role(struct wlr_surface *surface,
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