diff --git a/include/wlr/types/wlr_scene.h b/include/wlr/types/wlr_scene.h index 033d4cc6..07cb0a78 100644 --- a/include/wlr/types/wlr_scene.h +++ b/include/wlr/types/wlr_scene.h @@ -271,6 +271,8 @@ struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_node *parent struct wlr_scene_surface *wlr_scene_surface_from_node(struct wlr_scene_node *node); +struct wlr_scene_buffer *wlr_scene_buffer_from_node(struct wlr_scene_node *node); + /** * Add a node displaying a solid-colored rectangle to the scene-graph. */ diff --git a/types/scene/wlr_scene.c b/types/scene/wlr_scene.c index 96b70df5..6e940cbc 100644 --- a/types/scene/wlr_scene.c +++ b/types/scene/wlr_scene.c @@ -29,7 +29,7 @@ static struct wlr_scene_rect *scene_rect_from_node( return (struct wlr_scene_rect *)node; } -static struct wlr_scene_buffer *scene_buffer_from_node( +struct wlr_scene_buffer *wlr_scene_buffer_from_node( struct wlr_scene_node *node) { assert(node->type == WLR_SCENE_NODE_BUFFER); return (struct wlr_scene_buffer *)node; @@ -106,7 +106,7 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) { wl_list_remove(&scene_surface->surface_destroy.link); break; case WLR_SCENE_NODE_BUFFER:; - struct wlr_scene_buffer *scene_buffer = scene_buffer_from_node(node); + struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node); uint64_t active = scene_buffer->active_outputs; if (active) { @@ -260,7 +260,7 @@ static void _scene_node_update_outputs( scene_surface_update_outputs(scene_surface, lx, ly, scene); } else if (node->type == WLR_SCENE_NODE_BUFFER) { struct wlr_scene_buffer *scene_buffer = - scene_buffer_from_node(node); + wlr_scene_buffer_from_node(node); scene_buffer_update_outputs(scene_buffer, lx, ly, scene); } @@ -597,7 +597,7 @@ static void scene_node_get_size(struct wlr_scene_node *node, *height = scene_rect->height; break; case WLR_SCENE_NODE_BUFFER:; - struct wlr_scene_buffer *scene_buffer = scene_buffer_from_node(node); + struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node); if (scene_buffer->dst_width > 0 && scene_buffer->dst_height > 0) { *width = scene_buffer->dst_width; *height = scene_buffer->dst_height; @@ -844,7 +844,7 @@ struct wlr_scene_node *wlr_scene_node_at(struct wlr_scene_node *node, intersects = lx >= 0 && lx < width && ly >= 0 && ly < height; break; case WLR_SCENE_NODE_BUFFER:; - struct wlr_scene_buffer *scene_buffer = scene_buffer_from_node(node); + struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node); if (scene_buffer->point_accepts_input) { intersects = scene_buffer->point_accepts_input(scene_buffer, lx, ly); @@ -1002,7 +1002,7 @@ static void render_node_iterator(struct wlr_scene_node *node, output->transform_matrix); break; case WLR_SCENE_NODE_BUFFER:; - struct wlr_scene_buffer *scene_buffer = scene_buffer_from_node(node); + struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node); if (!scene_buffer->buffer) { return; } @@ -1143,7 +1143,7 @@ static void scene_node_remove_output(struct wlr_scene_node *node, wlr_surface_send_leave(scene_surface->surface, output->output); } else if (node->type == WLR_SCENE_NODE_BUFFER) { struct wlr_scene_buffer *scene_buffer = - scene_buffer_from_node(node); + wlr_scene_buffer_from_node(node); uint64_t mask = 1ull << output->index; if (scene_buffer->active_outputs & mask) { scene_buffer->active_outputs &= ~mask; @@ -1252,7 +1252,7 @@ static bool scene_output_scanout(struct wlr_scene_output *scene_output) { buffer = &scene_surface->surface->buffer->base; break; case WLR_SCENE_NODE_BUFFER:; - struct wlr_scene_buffer *scene_buffer = scene_buffer_from_node(node); + struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node); if (scene_buffer->buffer == NULL || !wlr_fbox_empty(&scene_buffer->src_box) || scene_buffer->transform != output->transform) { @@ -1284,7 +1284,7 @@ static bool scene_output_scanout(struct wlr_scene_output *scene_output) { if (node->type == WLR_SCENE_NODE_BUFFER) { struct wlr_scene_buffer *scene_buffer = - scene_buffer_from_node(node); + wlr_scene_buffer_from_node(node); wlr_signal_emit_safe(&scene_buffer->events.output_present, scene_output); } @@ -1379,7 +1379,7 @@ static void scene_node_send_frame_done(struct wlr_scene_node *node, if (node->type == WLR_SCENE_NODE_BUFFER) { struct wlr_scene_buffer *scene_buffer = - scene_buffer_from_node(node); + wlr_scene_buffer_from_node(node); if (scene_buffer->primary_output == scene_output) { wlr_scene_buffer_send_frame_done(scene_buffer, now);