Use DRM_FORMAT_MOD_LINEAR instead of a hardcoded constant

This commit is contained in:
emersion 2018-03-26 12:00:08 -04:00
parent c63d94483b
commit 3bda7e2ef8
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@ -14,6 +14,10 @@
#include "backend/drm/drm.h" #include "backend/drm/drm.h"
#include "glapi.h" #include "glapi.h"
#ifndef DRM_FORMAT_MOD_LINEAR
#define DRM_FORMAT_MOD_LINEAR 0
#endif
bool wlr_drm_renderer_init(struct wlr_drm_backend *drm, bool wlr_drm_renderer_init(struct wlr_drm_backend *drm,
struct wlr_drm_renderer *renderer) { struct wlr_drm_renderer *renderer) {
renderer->gbm = gbm_create_device(drm->fd); renderer->gbm = gbm_create_device(drm->fd);
@ -195,7 +199,7 @@ static struct wlr_texture *get_tex_for_bo(struct wlr_drm_renderer *renderer,
}; };
attribs.offset[0] = 0; attribs.offset[0] = 0;
attribs.stride[0] = gbm_bo_get_stride_for_plane(bo, 0); attribs.stride[0] = gbm_bo_get_stride_for_plane(bo, 0);
attribs.modifier[0] = 0; attribs.modifier[0] = DRM_FORMAT_MOD_LINEAR;
attribs.fd[0] = gbm_bo_get_fd(bo); attribs.fd[0] = gbm_bo_get_fd(bo);
tex->tex = wlr_texture_from_dmabuf(renderer->wlr_rend, &attribs); tex->tex = wlr_texture_from_dmabuf(renderer->wlr_rend, &attribs);