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Use DRM_FORMAT_MOD_LINEAR instead of a hardcoded constant
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parent
c63d94483b
commit
3bda7e2ef8
1 changed files with 5 additions and 1 deletions
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@ -14,6 +14,10 @@
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#include "backend/drm/drm.h"
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#include "backend/drm/drm.h"
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#include "glapi.h"
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#include "glapi.h"
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#ifndef DRM_FORMAT_MOD_LINEAR
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#define DRM_FORMAT_MOD_LINEAR 0
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#endif
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bool wlr_drm_renderer_init(struct wlr_drm_backend *drm,
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bool wlr_drm_renderer_init(struct wlr_drm_backend *drm,
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struct wlr_drm_renderer *renderer) {
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struct wlr_drm_renderer *renderer) {
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renderer->gbm = gbm_create_device(drm->fd);
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renderer->gbm = gbm_create_device(drm->fd);
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@ -195,7 +199,7 @@ static struct wlr_texture *get_tex_for_bo(struct wlr_drm_renderer *renderer,
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};
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};
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attribs.offset[0] = 0;
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attribs.offset[0] = 0;
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attribs.stride[0] = gbm_bo_get_stride_for_plane(bo, 0);
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attribs.stride[0] = gbm_bo_get_stride_for_plane(bo, 0);
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attribs.modifier[0] = 0;
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attribs.modifier[0] = DRM_FORMAT_MOD_LINEAR;
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attribs.fd[0] = gbm_bo_get_fd(bo);
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attribs.fd[0] = gbm_bo_get_fd(bo);
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tex->tex = wlr_texture_from_dmabuf(renderer->wlr_rend, &attribs);
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tex->tex = wlr_texture_from_dmabuf(renderer->wlr_rend, &attribs);
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