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backend: create renderer and allocator in wlr_backend_autocreate
Instead of ensuring the renderer and allocator are initialized in each backend, do it in wlr_backend_autocreate. This allows compositors to create backends without any renderer/allocator if they side-step wlr_backend_autocreate. Since the wlr_backend_get_renderer and backend_get_allocator end up calling wlr_renderer_autocreate and wlr_allocator_autocreate, it sounds like a good idea to centralize all of the opimionated bits in one place.
This commit is contained in:
parent
20d9448257
commit
3d0848daae
5 changed files with 19 additions and 35 deletions
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@ -209,6 +209,21 @@ static size_t parse_outputs_env(const char *name) {
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return outputs;
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}
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static struct wlr_backend *ensure_backend_renderer_and_allocator(
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struct wlr_backend *backend) {
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struct wlr_renderer *renderer = wlr_backend_get_renderer(backend);
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if (renderer == NULL) {
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wlr_backend_destroy(backend);
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return NULL;
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}
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struct wlr_allocator *allocator = backend_get_allocator(backend);
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if (allocator == NULL) {
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wlr_backend_destroy(backend);
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return NULL;
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}
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return backend;
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}
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static struct wlr_backend *attempt_wl_backend(struct wl_display *display) {
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struct wlr_backend *backend = wlr_wl_backend_create(display, NULL);
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if (backend == NULL) {
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@ -220,7 +235,7 @@ static struct wlr_backend *attempt_wl_backend(struct wl_display *display) {
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wlr_wl_output_create(backend);
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}
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return backend;
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return ensure_backend_renderer_and_allocator(backend);
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}
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#if WLR_HAS_X11_BACKEND
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@ -236,7 +251,7 @@ static struct wlr_backend *attempt_x11_backend(struct wl_display *display,
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wlr_x11_output_create(backend);
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}
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return backend;
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return ensure_backend_renderer_and_allocator(backend);
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}
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#endif
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@ -252,7 +267,7 @@ static struct wlr_backend *attempt_headless_backend(
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wlr_headless_add_output(backend, 1280, 720);
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}
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return backend;
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return ensure_backend_renderer_and_allocator(backend);
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}
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static struct wlr_backend *attempt_noop_backend(struct wl_display *display) {
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@ -297,7 +312,7 @@ static struct wlr_backend *attempt_drm_backend(struct wl_display *display,
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wlr_multi_backend_add(backend, drm);
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}
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return primary_drm;
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return ensure_backend_renderer_and_allocator(primary_drm);
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}
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#endif
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@ -11,7 +11,6 @@
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#include <wlr/interfaces/wlr_output.h>
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#include <wlr/util/log.h>
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#include <xf86drm.h>
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#include "backend/backend.h"
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#include "backend/drm/drm.h"
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#include "util/signal.h"
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@ -258,12 +257,6 @@ struct wlr_backend *wlr_drm_backend_create(struct wl_display *display,
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}
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}
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struct wlr_renderer *renderer = wlr_backend_get_renderer(&drm->backend);
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struct wlr_allocator *allocator = backend_get_allocator(&drm->backend);
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if (renderer == NULL || allocator == NULL) {
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goto error_mgpu_renderer;
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}
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drm->session_destroy.notify = handle_session_destroy;
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wl_signal_add(&session->events.destroy, &drm->session_destroy);
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@ -9,10 +9,8 @@
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/util/log.h>
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#include <xf86drm.h>
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#include "backend/backend.h"
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#include "backend/headless.h"
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#include "render/drm_format_set.h"
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#include "render/wlr_renderer.h"
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#include "util/signal.h"
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struct wlr_headless_backend *headless_backend_from_backend(
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@ -137,11 +135,6 @@ static bool backend_init(struct wlr_headless_backend *backend,
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wl_signal_add(&renderer->events.destroy, &backend->parent_renderer_destroy);
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}
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if (backend_get_allocator(&backend->backend) == NULL) {
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wlr_log(WLR_ERROR, "Failed to create allocator");
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return false;
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}
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backend->display_destroy.notify = handle_display_destroy;
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wl_display_add_destroy_listener(display, &backend->display_destroy);
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@ -15,11 +15,9 @@
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#include <wlr/interfaces/wlr_output.h>
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#include <wlr/util/log.h>
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#include "backend/backend.h"
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#include "backend/wayland.h"
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#include "render/drm_format_set.h"
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#include "render/pixel_format.h"
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#include "render/wlr_renderer.h"
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#include "util/signal.h"
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#include "drm-client-protocol.h"
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@ -444,19 +442,11 @@ struct wlr_backend *wlr_wl_backend_create(struct wl_display *display,
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wl->drm_fd = -1;
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}
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struct wlr_renderer *renderer = wlr_backend_get_renderer(&wl->backend);
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struct wlr_allocator *allocator = backend_get_allocator(&wl->backend);
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if (renderer == NULL || allocator == NULL) {
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goto error_drm_fd;
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}
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wl->local_display_destroy.notify = handle_display_destroy;
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wl_display_add_destroy_listener(display, &wl->local_display_destroy);
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return &wl->backend;
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error_drm_fd:
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close(wl->drm_fd);
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error_remote_display_src:
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wl_event_source_remove(wl->remote_display_src);
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error_registry:
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@ -29,7 +29,6 @@
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#include <wlr/interfaces/wlr_pointer.h>
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#include <wlr/util/log.h>
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#include "backend/backend.h"
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#include "backend/x11.h"
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#include "render/drm_format_set.h"
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#include "util/signal.h"
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@ -611,12 +610,6 @@ struct wlr_backend *wlr_x11_backend_create(struct wl_display *display,
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}
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}
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struct wlr_renderer *renderer = wlr_backend_get_renderer(&x11->backend);
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struct wlr_allocator *allocator = backend_get_allocator(&x11->backend);
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if (renderer == NULL || allocator == NULL) {
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goto error_event;
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}
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// Windows can only display buffers with the depth they were created with
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// TODO: look into changing the window's depth at runtime
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const struct wlr_drm_format *dri3_format =
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