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https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-11-22 04:45:58 +01:00
scene: add scene_buffer_set_texture()
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parent
f0d8377732
commit
3d9f330ee0
1 changed files with 14 additions and 7 deletions
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@ -83,6 +83,8 @@ struct highlight_region {
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static void scene_buffer_set_buffer(struct wlr_scene_buffer *scene_buffer,
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struct wlr_buffer *buffer);
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static void scene_buffer_set_texture(struct wlr_scene_buffer *scene_buffer,
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struct wlr_texture *texture);
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void wlr_scene_node_destroy(struct wlr_scene_node *node) {
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if (node == NULL) {
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@ -112,8 +114,8 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
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}
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}
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wlr_texture_destroy(scene_buffer->texture);
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scene_buffer_set_buffer(scene_buffer, NULL);
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scene_buffer_set_texture(scene_buffer, NULL);
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pixman_region32_fini(&scene_buffer->opaque_region);
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} else if (node->type == WLR_SCENE_NODE_TREE) {
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struct wlr_scene_tree *scene_tree = wlr_scene_tree_from_node(node);
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@ -635,6 +637,12 @@ static void scene_buffer_set_buffer(struct wlr_scene_buffer *scene_buffer,
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wl_signal_add(&buffer->events.release, &scene_buffer->buffer_release);
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}
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static void scene_buffer_set_texture(struct wlr_scene_buffer *scene_buffer,
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struct wlr_texture *texture) {
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wlr_texture_destroy(scene_buffer->texture);
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scene_buffer->texture = texture;
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}
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struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_tree *parent,
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struct wlr_buffer *buffer) {
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struct wlr_scene_buffer *scene_buffer = calloc(1, sizeof(*scene_buffer));
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@ -683,10 +691,8 @@ void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buff
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scene_buffer->buffer_height != buffer->height;
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}
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wlr_texture_destroy(scene_buffer->texture);
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scene_buffer->texture = NULL;
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scene_buffer_set_buffer(scene_buffer, buffer);
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scene_buffer_set_texture(scene_buffer, NULL);
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if (update) {
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scene_node_update(&scene_buffer->node, NULL);
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@ -885,13 +891,14 @@ static struct wlr_texture *scene_buffer_get_texture(
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return client_buffer->texture;
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}
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scene_buffer->texture =
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struct wlr_texture *texture =
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wlr_texture_from_buffer(renderer, scene_buffer->buffer);
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if (scene_buffer->texture != NULL && scene_buffer->own_buffer) {
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if (texture != NULL && scene_buffer->own_buffer) {
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scene_buffer->own_buffer = false;
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wlr_buffer_unlock(scene_buffer->buffer);
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}
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return scene_buffer->texture;
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scene_buffer_set_texture(scene_buffer, texture);
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return texture;
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}
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static void scene_node_get_size(struct wlr_scene_node *node,
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