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wlr_seat_touch: add a way for a grab to ignore a touch point
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@ -175,6 +175,11 @@ uint32_t wlr_seat_touch_notify_down(struct wlr_seat *seat,
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uint32_t serial = grab->interface->down(grab, time, point);
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if (!serial) {
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touch_point_destroy(point);
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return 0;
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}
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if (serial && wlr_seat_touch_num_points(seat) == 1) {
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seat->touch_state.grab_serial = serial;
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seat->touch_state.grab_id = touch_id;
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