scene: ignore duplicate wlr_scene_output_layout_add_output() calls

An assert was added in [1] to avoid tracking the same output multiple
times. However, this is cumbersome for compositors [2]: they need to
add a special check for this. Additionally, this is inconsistent with
wlr_output_layout_add().

[1]: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/4380
[2]: https://github.com/cage-kiosk/cage/pull/315
This commit is contained in:
Simon Ser 2024-02-20 11:04:46 +01:00
parent 842093bb84
commit 431e8a7fd7
1 changed files with 3 additions and 1 deletions

View File

@ -75,7 +75,9 @@ void wlr_scene_output_layout_add_output(struct wlr_scene_output_layout *sol,
struct wlr_scene_output_layout_output *solo;
wl_list_for_each(solo, &sol->outputs, link) {
assert(solo->scene_output != so);
if (solo->scene_output == so) {
return;
}
}
solo = calloc(1, sizeof(*solo));