diff --git a/types/scene/wlr_scene.c b/types/scene/wlr_scene.c index 32967dbe..447c96ab 100644 --- a/types/scene/wlr_scene.c +++ b/types/scene/wlr_scene.c @@ -1218,6 +1218,7 @@ static void scene_output_update_geometry(struct wlr_scene_output *scene_output) int width, height; wlr_output_transformed_resolution(scene_output->output, &width, &height); wlr_damage_ring_set_bounds(&scene_output->damage_ring, width, height); + wlr_damage_ring_add_whole(&scene_output->damage_ring); wlr_output_schedule_frame(scene_output->output); scene_node_output_update(&scene_output->scene->tree.node, diff --git a/types/wlr_damage_ring.c b/types/wlr_damage_ring.c index 4623b915..ba270e69 100644 --- a/types/wlr_damage_ring.c +++ b/types/wlr_damage_ring.c @@ -29,12 +29,16 @@ void wlr_damage_ring_finish(struct wlr_damage_ring *ring) { void wlr_damage_ring_set_bounds(struct wlr_damage_ring *ring, int32_t width, int32_t height) { if (width == 0 || height == 0) { - ring->width = INT_MAX; - ring->height = INT_MAX; - } else { - ring->width = width; - ring->height = height; + width = INT_MAX; + height = INT_MAX; } + + if (ring->width == width && ring->height == height) { + return; + } + + ring->width = width; + ring->height = height; wlr_damage_ring_add_whole(ring); }