diff --git a/include/wlr/types/wlr_buffer.h b/include/wlr/types/wlr_buffer.h index d305f4d4..041bcb3b 100644 --- a/include/wlr/types/wlr_buffer.h +++ b/include/wlr/types/wlr_buffer.h @@ -127,10 +127,6 @@ struct wlr_buffer *wlr_buffer_from_resource(struct wlr_renderer *renderer, struct wlr_client_buffer { struct wlr_buffer base; - /** - * The buffer resource, if any. Will be NULL if the client destroys it. - */ - struct wl_resource *resource; /** * The buffer's texture, if any. A buffer will not have a texture if the * client destroys the buffer before it has been released. @@ -143,7 +139,6 @@ struct wlr_client_buffer { // private state - struct wl_listener resource_destroy; struct wl_listener source_destroy; // If the client buffer has been created from a wl_shm buffer diff --git a/types/wlr_buffer.c b/types/wlr_buffer.c index a81f39bd..309651a8 100644 --- a/types/wlr_buffer.c +++ b/types/wlr_buffer.c @@ -123,7 +123,6 @@ static struct wlr_client_buffer *client_buffer_from_buffer( static void client_buffer_destroy(struct wlr_buffer *buffer) { struct wlr_client_buffer *client_buffer = client_buffer_from_buffer(buffer); - wl_list_remove(&client_buffer->resource_destroy.link); wl_list_remove(&client_buffer->source_destroy.link); wlr_texture_destroy(client_buffer->texture); free(client_buffer); @@ -145,22 +144,6 @@ static const struct wlr_buffer_impl client_buffer_impl = { .get_dmabuf = client_buffer_get_dmabuf, }; -static void client_buffer_resource_handle_destroy(struct wl_listener *listener, - void *data) { - struct wlr_client_buffer *client_buffer = - wl_container_of(listener, client_buffer, resource_destroy); - wl_list_remove(&client_buffer->resource_destroy.link); - wl_list_init(&client_buffer->resource_destroy.link); - client_buffer->resource = NULL; - - // At this point, if the wl_buffer comes from linux-dmabuf or wl_drm, we - // still haven't released it (ie. we'll read it in the future) but the - // client destroyed it. Reading the texture itself should be fine because - // we still hold a reference to the DMA-BUF via the texture. However the - // client could decide to re-use the same DMA-BUF for something else, in - // which case we'll read garbage. We decide to accept this risk. -} - static void client_buffer_handle_source_destroy(struct wl_listener *listener, void *data) { struct wlr_client_buffer *client_buffer = @@ -224,13 +207,9 @@ struct wlr_client_buffer *wlr_client_buffer_create(struct wlr_buffer *buffer, } wlr_buffer_init(&client_buffer->base, &client_buffer_impl, texture->width, texture->height); - client_buffer->resource = resource; client_buffer->source = buffer; client_buffer->texture = texture; - wl_resource_add_destroy_listener(resource, &client_buffer->resource_destroy); - client_buffer->resource_destroy.notify = client_buffer_resource_handle_destroy; - wl_signal_add(&buffer->events.destroy, &client_buffer->source_destroy); client_buffer->source_destroy.notify = client_buffer_handle_source_destroy; @@ -300,11 +279,6 @@ struct wlr_client_buffer *wlr_client_buffer_apply_damage( wl_shm_buffer_end_access(shm_buf); - wl_list_remove(&client_buffer->resource_destroy.link); - wl_resource_add_destroy_listener(resource, &client_buffer->resource_destroy); - client_buffer->resource_destroy.notify = client_buffer_resource_handle_destroy; - - client_buffer->resource = resource; return client_buffer; }