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https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-11-22 21:05:58 +01:00
render/gles2: drop legacy rendering API
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parent
0c83c331ca
commit
4635717d82
1 changed files with 0 additions and 144 deletions
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@ -28,13 +28,6 @@
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#include "tex_rgbx_frag_src.h"
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#include "tex_rgbx_frag_src.h"
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#include "tex_external_frag_src.h"
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#include "tex_external_frag_src.h"
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static const GLfloat verts[] = {
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1, 0, // top right
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0, 0, // top left
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1, 1, // bottom right
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0, 1, // bottom left
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};
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static const struct wlr_renderer_impl renderer_impl;
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static const struct wlr_renderer_impl renderer_impl;
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static const struct wlr_render_timer_impl render_timer_impl;
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static const struct wlr_render_timer_impl render_timer_impl;
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@ -258,139 +251,6 @@ static void gles2_end(struct wlr_renderer *wlr_renderer) {
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// no-op
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// no-op
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}
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}
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static void gles2_clear(struct wlr_renderer *wlr_renderer,
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const float color[static 4]) {
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struct wlr_gles2_renderer *renderer =
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gles2_get_renderer_in_context(wlr_renderer);
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push_gles2_debug(renderer);
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glClearColor(color[0], color[1], color[2], color[3]);
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glClear(GL_COLOR_BUFFER_BIT);
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pop_gles2_debug(renderer);
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}
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static void gles2_scissor(struct wlr_renderer *wlr_renderer,
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struct wlr_box *box) {
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struct wlr_gles2_renderer *renderer =
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gles2_get_renderer_in_context(wlr_renderer);
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push_gles2_debug(renderer);
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if (box != NULL) {
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glScissor(box->x, box->y, box->width, box->height);
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glEnable(GL_SCISSOR_TEST);
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} else {
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glDisable(GL_SCISSOR_TEST);
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}
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pop_gles2_debug(renderer);
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}
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static bool gles2_render_subtexture_with_matrix(
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struct wlr_renderer *wlr_renderer, struct wlr_texture *wlr_texture,
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const struct wlr_fbox *box, const float matrix[static 9],
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float alpha) {
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struct wlr_gles2_renderer *renderer =
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gles2_get_renderer_in_context(wlr_renderer);
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struct wlr_gles2_texture *texture =
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gles2_get_texture(wlr_texture);
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assert(texture->renderer == renderer);
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struct wlr_gles2_tex_shader *shader = NULL;
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switch (texture->target) {
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case GL_TEXTURE_2D:
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if (texture->has_alpha) {
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shader = &renderer->shaders.tex_rgba;
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} else {
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shader = &renderer->shaders.tex_rgbx;
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}
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break;
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case GL_TEXTURE_EXTERNAL_OES:
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// EGL_EXT_image_dma_buf_import_modifiers requires
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// GL_OES_EGL_image_external
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assert(renderer->exts.OES_egl_image_external);
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shader = &renderer->shaders.tex_ext;
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break;
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default:
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abort();
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}
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float gl_matrix[9];
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wlr_matrix_multiply(gl_matrix, renderer->projection, matrix);
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push_gles2_debug(renderer);
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if (!texture->has_alpha && alpha == 1.0) {
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glDisable(GL_BLEND);
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} else {
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glEnable(GL_BLEND);
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}
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(texture->target, texture->tex);
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glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glUseProgram(shader->program);
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glUniformMatrix3fv(shader->proj, 1, GL_FALSE, gl_matrix);
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glUniform1i(shader->tex, 0);
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glUniform1f(shader->alpha, alpha);
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float tex_matrix[9];
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wlr_matrix_identity(tex_matrix);
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wlr_matrix_translate(tex_matrix, box->x / texture->wlr_texture.width,
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box->y / texture->wlr_texture.height);
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wlr_matrix_scale(tex_matrix, box->width / texture->wlr_texture.width,
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box->height / texture->wlr_texture.height);
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glUniformMatrix3fv(shader->tex_proj, 1, GL_FALSE, tex_matrix);
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glVertexAttribPointer(shader->pos_attrib, 2, GL_FLOAT, GL_FALSE, 0, verts);
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glEnableVertexAttribArray(shader->pos_attrib);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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glDisableVertexAttribArray(shader->pos_attrib);
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glBindTexture(texture->target, 0);
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pop_gles2_debug(renderer);
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return true;
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}
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static void gles2_render_quad_with_matrix(struct wlr_renderer *wlr_renderer,
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const float color[static 4], const float matrix[static 9]) {
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struct wlr_gles2_renderer *renderer =
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gles2_get_renderer_in_context(wlr_renderer);
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float gl_matrix[9];
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wlr_matrix_multiply(gl_matrix, renderer->projection, matrix);
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push_gles2_debug(renderer);
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if (color[3] == 1.0) {
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glDisable(GL_BLEND);
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} else {
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glEnable(GL_BLEND);
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}
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glUseProgram(renderer->shaders.quad.program);
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glUniformMatrix3fv(renderer->shaders.quad.proj, 1, GL_FALSE, gl_matrix);
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glUniform4f(renderer->shaders.quad.color, color[0], color[1], color[2], color[3]);
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glVertexAttribPointer(renderer->shaders.quad.pos_attrib, 2, GL_FLOAT, GL_FALSE,
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0, verts);
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glEnableVertexAttribArray(renderer->shaders.quad.pos_attrib);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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glDisableVertexAttribArray(renderer->shaders.quad.pos_attrib);
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pop_gles2_debug(renderer);
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}
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static const uint32_t *gles2_get_shm_texture_formats(
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static const uint32_t *gles2_get_shm_texture_formats(
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struct wlr_renderer *wlr_renderer, size_t *len) {
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struct wlr_renderer *wlr_renderer, size_t *len) {
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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@ -651,10 +511,6 @@ static const struct wlr_renderer_impl renderer_impl = {
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.bind_buffer = gles2_bind_buffer,
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.bind_buffer = gles2_bind_buffer,
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.begin = gles2_begin,
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.begin = gles2_begin,
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.end = gles2_end,
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.end = gles2_end,
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.clear = gles2_clear,
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.scissor = gles2_scissor,
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.render_subtexture_with_matrix = gles2_render_subtexture_with_matrix,
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.render_quad_with_matrix = gles2_render_quad_with_matrix,
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.get_shm_texture_formats = gles2_get_shm_texture_formats,
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.get_shm_texture_formats = gles2_get_shm_texture_formats,
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.get_dmabuf_texture_formats = gles2_get_dmabuf_texture_formats,
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.get_dmabuf_texture_formats = gles2_get_dmabuf_texture_formats,
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.get_render_formats = gles2_get_render_formats,
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.get_render_formats = gles2_get_render_formats,
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