mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-11-22 21:05:58 +01:00
gles2: pre-multiply alpha and fix blending function
This commit is contained in:
parent
98088e78df
commit
47ffd0e184
2 changed files with 4 additions and 7 deletions
|
@ -42,7 +42,7 @@ static void gles2_begin(struct wlr_renderer *wlr_renderer, uint32_t width,
|
||||||
|
|
||||||
// enable transparency
|
// enable transparency
|
||||||
glEnable(GL_BLEND);
|
glEnable(GL_BLEND);
|
||||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
|
|
||||||
// XXX: maybe we should save output projection and remove some of the need
|
// XXX: maybe we should save output projection and remove some of the need
|
||||||
// for users to sling matricies themselves
|
// for users to sling matricies themselves
|
||||||
|
|
|
@ -63,8 +63,7 @@ const GLchar tex_fragment_src_rgba[] =
|
||||||
"uniform float alpha;\n"
|
"uniform float alpha;\n"
|
||||||
"\n"
|
"\n"
|
||||||
"void main() {\n"
|
"void main() {\n"
|
||||||
" gl_FragColor.rgb = texture2D(tex, v_texcoord).rgb;\n"
|
" gl_FragColor = texture2D(tex, v_texcoord) * alpha;\n"
|
||||||
" gl_FragColor.a = alpha * texture2D(tex, v_texcoord).a;\n"
|
|
||||||
"}\n";
|
"}\n";
|
||||||
|
|
||||||
const GLchar tex_fragment_src_rgbx[] =
|
const GLchar tex_fragment_src_rgbx[] =
|
||||||
|
@ -74,8 +73,7 @@ const GLchar tex_fragment_src_rgbx[] =
|
||||||
"uniform float alpha;\n"
|
"uniform float alpha;\n"
|
||||||
"\n"
|
"\n"
|
||||||
"void main() {\n"
|
"void main() {\n"
|
||||||
" gl_FragColor.rgb = texture2D(tex, v_texcoord).rgb;\n"
|
" gl_FragColor = vec4(texture2D(tex, v_texcoord).rgb, 1.0) * alpha;\n"
|
||||||
" gl_FragColor.a = alpha;\n"
|
|
||||||
"}\n";
|
"}\n";
|
||||||
|
|
||||||
const GLchar tex_fragment_src_external[] =
|
const GLchar tex_fragment_src_external[] =
|
||||||
|
@ -86,6 +84,5 @@ const GLchar tex_fragment_src_external[] =
|
||||||
"uniform float alpha;\n"
|
"uniform float alpha;\n"
|
||||||
"\n"
|
"\n"
|
||||||
"void main() {\n"
|
"void main() {\n"
|
||||||
" vec4 col = texture2D(texture0, v_texcoord);\n"
|
" gl_FragColor = texture2D(texture0, v_texcoord) * alpha;\n"
|
||||||
" gl_FragColor = vec4(col.rgb, col.a * alpha);\n"
|
|
||||||
"}\n";
|
"}\n";
|
||||||
|
|
Loading…
Reference in a new issue