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@ -83,6 +83,11 @@ static void wlr_gles2_begin(struct wlr_renderer_state *state,
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int32_t width = output->width;
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int32_t height = output->height;
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GL_CALL(glViewport(0, 0, width, height));
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// enable transparency
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GL_CALL(glEnable(GL_BLEND));
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GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
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// Note: maybe we should save output projection and remove some of the need
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// for users to sling matricies themselves
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}
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