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Destroy layer surfaces when client is destroyed
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1 changed files with 4 additions and 1 deletions
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@ -235,7 +235,10 @@ static struct zwlr_layer_shell_v1_interface layer_shell_impl = {
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static void wlr_layer_client_destroy(struct wl_resource *resource) {
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static void wlr_layer_client_destroy(struct wl_resource *resource) {
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struct wlr_layer_client *client = layer_client_from_resource(resource);
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struct wlr_layer_client *client = layer_client_from_resource(resource);
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// TODO: Destroy surfaces
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struct wlr_layer_surface *surface, *tmp = NULL;
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wl_list_for_each_safe(surface, tmp, &client->surfaces, link) {
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layer_surface_destroy(surface);
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}
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wl_list_remove(&client->link);
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wl_list_remove(&client->link);
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free(client);
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free(client);
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