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scene/output-layout: fix scene destroy handler
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@ -99,7 +99,7 @@ bool wlr_scene_attach_output_layout(struct wlr_scene *scene,
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wl_signal_add(&output_layout->events.add, &sol->layout_add);
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sol->scene_destroy.notify = scene_output_layout_handle_scene_destroy;
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wl_signal_add(&output_layout->events.destroy, &sol->scene_destroy);
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wl_signal_add(&scene->node.events.destroy, &sol->scene_destroy);
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return true;
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}
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