wlr_scene: Simplify calculate_visibilty option

This commit is contained in:
Alexander Orzechowski 2022-08-16 07:03:22 -04:00
parent 7c575922c0
commit 4d4f823263

View file

@ -398,15 +398,13 @@ static bool scene_node_update_iterator(struct wlr_scene_node *node,
struct wlr_box box = { .x = lx, .y = ly };
scene_node_get_size(node, &box.width, &box.height);
pixman_region32_subtract(&node->visible, &node->visible, data->update_region);
pixman_region32_union(&node->visible, &node->visible, data->visible);
pixman_region32_intersect_rect(&node->visible, &node->visible,
lx, ly, box.width, box.height);
if (data->calculate_visibility) {
pixman_region32_subtract(&node->visible, &node->visible, data->update_region);
pixman_region32_union(&node->visible, &node->visible, data->visible);
pixman_region32_intersect_rect(&node->visible, &node->visible,
lx, ly, box.width, box.height);
scene_node_cull_hidden(node, lx, ly, data->visible);
} else {
pixman_region32_fini(&node->visible);
pixman_region32_init_rect(&node->visible, lx, ly, box.width, box.height);
}
update_node_update_outputs(node, data->outputs, NULL);