wlr_scene: Simplify calculate_visibilty option
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@ -398,15 +398,13 @@ static bool scene_node_update_iterator(struct wlr_scene_node *node,
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struct wlr_box box = { .x = lx, .y = ly };
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scene_node_get_size(node, &box.width, &box.height);
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if (data->calculate_visibility) {
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pixman_region32_subtract(&node->visible, &node->visible, data->update_region);
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pixman_region32_union(&node->visible, &node->visible, data->visible);
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pixman_region32_intersect_rect(&node->visible, &node->visible,
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lx, ly, box.width, box.height);
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if (data->calculate_visibility) {
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scene_node_cull_hidden(node, lx, ly, data->visible);
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} else {
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pixman_region32_fini(&node->visible);
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pixman_region32_init_rect(&node->visible, lx, ly, box.width, box.height);
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}
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update_node_update_outputs(node, data->outputs, NULL);
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