mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-11-22 21:05:58 +01:00
render/gles2: use wlr_drm for wl_drm implementation
This allows use to remove all of our special wl_drm support code.
This commit is contained in:
parent
d7b19fb294
commit
4e07d4cbf9
2 changed files with 4 additions and 113 deletions
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@ -12,6 +12,7 @@
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#include <wlr/render/egl.h>
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#include <wlr/render/egl.h>
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#include <wlr/render/interface.h>
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#include <wlr/render/interface.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_drm.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/types/wlr_linux_dmabuf_v1.h>
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#include <wlr/types/wlr_linux_dmabuf_v1.h>
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#include <wlr/util/log.h>
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#include <wlr/util/log.h>
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@ -368,34 +369,6 @@ static const uint32_t *gles2_get_shm_texture_formats(
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return get_gles2_shm_formats(len);
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return get_gles2_shm_formats(len);
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}
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}
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static bool gles2_resource_is_wl_drm_buffer(struct wlr_renderer *wlr_renderer,
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struct wl_resource *resource) {
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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if (!renderer->egl->exts.bind_wayland_display_wl) {
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return false;
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}
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EGLint fmt;
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return renderer->egl->procs.eglQueryWaylandBufferWL(renderer->egl->display,
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resource, EGL_TEXTURE_FORMAT, &fmt);
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}
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static void gles2_wl_drm_buffer_get_size(struct wlr_renderer *wlr_renderer,
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struct wl_resource *buffer, int *width, int *height) {
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struct wlr_gles2_renderer *renderer =
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gles2_get_renderer(wlr_renderer);
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if (!renderer->egl->exts.bind_wayland_display_wl) {
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return;
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}
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renderer->egl->procs.eglQueryWaylandBufferWL(renderer->egl->display,
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buffer, EGL_WIDTH, width);
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renderer->egl->procs.eglQueryWaylandBufferWL(renderer->egl->display,
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buffer, EGL_HEIGHT, height);
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}
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static const struct wlr_drm_format_set *gles2_get_dmabuf_texture_formats(
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static const struct wlr_drm_format_set *gles2_get_dmabuf_texture_formats(
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struct wlr_renderer *wlr_renderer) {
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struct wlr_renderer *wlr_renderer) {
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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@ -498,16 +471,12 @@ static bool gles2_read_pixels(struct wlr_renderer *wlr_renderer,
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static bool gles2_init_wl_display(struct wlr_renderer *wlr_renderer,
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static bool gles2_init_wl_display(struct wlr_renderer *wlr_renderer,
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struct wl_display *wl_display) {
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struct wl_display *wl_display) {
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struct wlr_gles2_renderer *renderer =
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if (wlr_renderer_get_drm_fd(wlr_renderer) >= 0) {
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gles2_get_renderer(wlr_renderer);
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if (wlr_drm_create(wl_display, wlr_renderer) == NULL) {
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if (renderer->egl->exts.bind_wayland_display_wl) {
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if (!wlr_egl_bind_display(renderer->egl, wl_display)) {
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wlr_log(WLR_ERROR, "Failed to bind wl_display to EGL");
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return false;
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return false;
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}
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}
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} else {
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} else {
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wlr_log(WLR_INFO, "EGL_WL_bind_wayland_display is not supported");
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wlr_log(WLR_INFO, "Cannot get renderer DRM FD, disabling wl_drm");
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}
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}
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if (wlr_linux_dmabuf_v1_create(wl_display, wlr_renderer) == NULL) {
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if (wlr_linux_dmabuf_v1_create(wl_display, wlr_renderer) == NULL) {
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@ -585,13 +554,10 @@ static const struct wlr_renderer_impl renderer_impl = {
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.render_subtexture_with_matrix = gles2_render_subtexture_with_matrix,
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.render_subtexture_with_matrix = gles2_render_subtexture_with_matrix,
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.render_quad_with_matrix = gles2_render_quad_with_matrix,
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.render_quad_with_matrix = gles2_render_quad_with_matrix,
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.get_shm_texture_formats = gles2_get_shm_texture_formats,
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.get_shm_texture_formats = gles2_get_shm_texture_formats,
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.resource_is_wl_drm_buffer = gles2_resource_is_wl_drm_buffer,
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.wl_drm_buffer_get_size = gles2_wl_drm_buffer_get_size,
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.get_dmabuf_texture_formats = gles2_get_dmabuf_texture_formats,
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.get_dmabuf_texture_formats = gles2_get_dmabuf_texture_formats,
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.get_render_formats = gles2_get_render_formats,
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.get_render_formats = gles2_get_render_formats,
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.preferred_read_format = gles2_preferred_read_format,
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.preferred_read_format = gles2_preferred_read_format,
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.read_pixels = gles2_read_pixels,
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.read_pixels = gles2_read_pixels,
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.texture_from_wl_drm = gles2_texture_from_wl_drm,
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.init_wl_display = gles2_init_wl_display,
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.init_wl_display = gles2_init_wl_display,
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.get_drm_fd = gles2_get_drm_fd,
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.get_drm_fd = gles2_get_drm_fd,
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.get_render_buffer_caps = gles2_get_render_buffer_caps,
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.get_render_buffer_caps = gles2_get_render_buffer_caps,
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@ -234,81 +234,6 @@ static struct wlr_texture *gles2_texture_from_pixels(
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return &texture->wlr_texture;
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return &texture->wlr_texture;
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}
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}
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struct wlr_texture *gles2_texture_from_wl_drm(struct wlr_renderer *wlr_renderer,
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struct wl_resource *resource) {
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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if (!renderer->procs.glEGLImageTargetTexture2DOES) {
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return NULL;
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}
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struct wlr_egl_context prev_ctx;
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wlr_egl_save_context(&prev_ctx);
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wlr_egl_make_current(renderer->egl);
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EGLint fmt;
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int width, height;
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bool inverted_y;
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EGLImageKHR image = wlr_egl_create_image_from_wl_drm(renderer->egl, resource,
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&fmt, &width, &height, &inverted_y);
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if (image == EGL_NO_IMAGE_KHR) {
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wlr_log(WLR_ERROR, "Failed to create EGL image from wl_drm resource");
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goto error_ctx;
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}
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struct wlr_gles2_texture *texture =
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gles2_texture_create(renderer, width, height);
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if (texture == NULL) {
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goto error_image;
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}
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wlr_texture_init(&texture->wlr_texture, &texture_impl, width, height);
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texture->renderer = renderer;
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texture->drm_format = DRM_FORMAT_INVALID; // texture can't be written anyways
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texture->image = image;
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texture->inverted_y = inverted_y;
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switch (fmt) {
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case EGL_TEXTURE_RGB:
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texture->has_alpha = false;
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break;
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case EGL_TEXTURE_RGBA:
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case EGL_TEXTURE_EXTERNAL_WL:
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texture->has_alpha = true;
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break;
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default:
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wlr_log(WLR_ERROR, "Invalid or unsupported EGL buffer format");
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goto error_texture;
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}
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texture->target = GL_TEXTURE_EXTERNAL_OES;
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push_gles2_debug(renderer);
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glGenTextures(1, &texture->tex);
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glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture->tex);
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glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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renderer->procs.glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES,
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texture->image);
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glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
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pop_gles2_debug(renderer);
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wlr_egl_restore_context(&prev_ctx);
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return &texture->wlr_texture;
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error_texture:
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wl_list_remove(&texture->link);
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free(texture);
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error_image:
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wlr_egl_destroy_image(renderer->egl, image);
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error_ctx:
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wlr_egl_restore_context(&prev_ctx);
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return NULL;
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}
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static struct wlr_texture *gles2_texture_from_dmabuf(
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static struct wlr_texture *gles2_texture_from_dmabuf(
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struct wlr_renderer *wlr_renderer,
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struct wlr_renderer *wlr_renderer,
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struct wlr_dmabuf_attributes *attribs) {
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struct wlr_dmabuf_attributes *attribs) {
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