mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-12-22 09:59:48 +01:00
scene: release shm buffers once uploaded
Once a shm buffer is uploaded there's no reason for wlr_scene_buffer to keep it locked any further. Allow the compositor to re-use it.
This commit is contained in:
parent
0052078bd3
commit
4ec901bb33
2 changed files with 66 additions and 24 deletions
|
@ -185,6 +185,12 @@ struct wlr_scene_buffer {
|
|||
uint64_t active_outputs;
|
||||
struct wlr_texture *texture;
|
||||
struct wlr_linux_dmabuf_feedback_v1_init_options prev_feedback_options;
|
||||
|
||||
bool own_buffer;
|
||||
int buffer_width, buffer_height;
|
||||
bool buffer_is_opaque;
|
||||
|
||||
struct wl_listener buffer_release;
|
||||
};
|
||||
|
||||
/** A viewport for an output in the scene-graph */
|
||||
|
|
|
@ -82,6 +82,9 @@ struct highlight_region {
|
|||
struct wl_list link;
|
||||
};
|
||||
|
||||
static void scene_buffer_set_buffer(struct wlr_scene_buffer *scene_buffer,
|
||||
struct wlr_buffer *buffer);
|
||||
|
||||
void wlr_scene_node_destroy(struct wlr_scene_node *node) {
|
||||
if (node == NULL) {
|
||||
return;
|
||||
|
@ -111,7 +114,7 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
|
|||
}
|
||||
|
||||
wlr_texture_destroy(scene_buffer->texture);
|
||||
wlr_buffer_unlock(scene_buffer->buffer);
|
||||
scene_buffer_set_buffer(scene_buffer, NULL);
|
||||
pixman_region32_fini(&scene_buffer->opaque_region);
|
||||
} else if (node->type == WLR_SCENE_NODE_TREE) {
|
||||
struct wlr_scene_tree *scene_tree = wlr_scene_tree_from_node(node);
|
||||
|
@ -249,7 +252,7 @@ static void scene_node_opaque_region(struct wlr_scene_node *node, int x, int y,
|
|||
return;
|
||||
}
|
||||
|
||||
if (!buffer_is_opaque(scene_buffer->buffer)) {
|
||||
if (!scene_buffer->buffer_is_opaque) {
|
||||
pixman_region32_copy(opaque, &scene_buffer->opaque_region);
|
||||
pixman_region32_intersect_rect(opaque, opaque, 0, 0, width, height);
|
||||
pixman_region32_translate(opaque, x, y);
|
||||
|
@ -600,6 +603,39 @@ void wlr_scene_rect_set_color(struct wlr_scene_rect *rect, const float color[sta
|
|||
scene_node_update(&rect->node, NULL);
|
||||
}
|
||||
|
||||
static void scene_buffer_handle_buffer_release(struct wl_listener *listener,
|
||||
void *data) {
|
||||
struct wlr_scene_buffer *scene_buffer =
|
||||
wl_container_of(listener, scene_buffer, buffer_release);
|
||||
scene_buffer_set_buffer(scene_buffer, NULL);
|
||||
}
|
||||
|
||||
static void scene_buffer_set_buffer(struct wlr_scene_buffer *scene_buffer,
|
||||
struct wlr_buffer *buffer) {
|
||||
wl_list_remove(&scene_buffer->buffer_release.link);
|
||||
wl_list_init(&scene_buffer->buffer_release.link);
|
||||
if (scene_buffer->own_buffer) {
|
||||
wlr_buffer_unlock(scene_buffer->buffer);
|
||||
}
|
||||
scene_buffer->buffer = NULL;
|
||||
scene_buffer->own_buffer = false;
|
||||
scene_buffer->buffer_width = scene_buffer->buffer_height = 0;
|
||||
scene_buffer->buffer_is_opaque = false;
|
||||
|
||||
if (!buffer) {
|
||||
return;
|
||||
}
|
||||
|
||||
scene_buffer->own_buffer = true;
|
||||
scene_buffer->buffer = wlr_buffer_lock(buffer);
|
||||
scene_buffer->buffer_width = buffer->width;
|
||||
scene_buffer->buffer_height = buffer->height;
|
||||
scene_buffer->buffer_is_opaque = buffer_is_opaque(buffer);
|
||||
|
||||
scene_buffer->buffer_release.notify = scene_buffer_handle_buffer_release;
|
||||
wl_signal_add(&buffer->events.release, &scene_buffer->buffer_release);
|
||||
}
|
||||
|
||||
struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_tree *parent,
|
||||
struct wlr_buffer *buffer) {
|
||||
struct wlr_scene_buffer *scene_buffer = calloc(1, sizeof(*scene_buffer));
|
||||
|
@ -609,18 +645,16 @@ struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_tree *parent,
|
|||
assert(parent);
|
||||
scene_node_init(&scene_buffer->node, WLR_SCENE_NODE_BUFFER, parent);
|
||||
|
||||
if (buffer) {
|
||||
scene_buffer->buffer = wlr_buffer_lock(buffer);
|
||||
}
|
||||
|
||||
wl_signal_init(&scene_buffer->events.outputs_update);
|
||||
wl_signal_init(&scene_buffer->events.output_enter);
|
||||
wl_signal_init(&scene_buffer->events.output_leave);
|
||||
wl_signal_init(&scene_buffer->events.output_sample);
|
||||
wl_signal_init(&scene_buffer->events.frame_done);
|
||||
pixman_region32_init(&scene_buffer->opaque_region);
|
||||
wl_list_init(&scene_buffer->buffer_release.link);
|
||||
scene_buffer->opacity = 1;
|
||||
|
||||
scene_buffer_set_buffer(scene_buffer, buffer);
|
||||
scene_node_update(&scene_buffer->node, NULL);
|
||||
|
||||
return scene_buffer;
|
||||
|
@ -642,19 +676,15 @@ void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buff
|
|||
// if this node used to not be mapped or its previous displayed
|
||||
// buffer region will be different from what the new buffer would
|
||||
// produce we need to update the node.
|
||||
update = !scene_buffer->buffer ||
|
||||
(scene_buffer->dst_width == 0 && scene_buffer->dst_height == 0 &&
|
||||
(scene_buffer->buffer->width != buffer->width ||
|
||||
scene_buffer->buffer->height != buffer->height));
|
||||
|
||||
wlr_buffer_unlock(scene_buffer->buffer);
|
||||
scene_buffer->buffer = wlr_buffer_lock(buffer);
|
||||
update = scene_buffer->dst_width == 0 && scene_buffer->dst_height == 0 &&
|
||||
(scene_buffer->buffer_width != buffer->width ||
|
||||
scene_buffer->buffer_height != buffer->height);
|
||||
} else {
|
||||
wlr_buffer_unlock(scene_buffer->buffer);
|
||||
update = true;
|
||||
scene_buffer->buffer = NULL;
|
||||
}
|
||||
|
||||
scene_buffer_set_buffer(scene_buffer, buffer);
|
||||
|
||||
if (update) {
|
||||
scene_node_update(&scene_buffer->node, NULL);
|
||||
// updating the node will already damage the whole node for us. Return
|
||||
|
@ -842,18 +872,22 @@ void wlr_scene_buffer_set_filter_mode(struct wlr_scene_buffer *scene_buffer,
|
|||
|
||||
static struct wlr_texture *scene_buffer_get_texture(
|
||||
struct wlr_scene_buffer *scene_buffer, struct wlr_renderer *renderer) {
|
||||
if (scene_buffer->buffer == NULL || scene_buffer->texture != NULL) {
|
||||
return scene_buffer->texture;
|
||||
}
|
||||
|
||||
struct wlr_client_buffer *client_buffer =
|
||||
wlr_client_buffer_get(scene_buffer->buffer);
|
||||
if (client_buffer != NULL) {
|
||||
return client_buffer->texture;
|
||||
}
|
||||
|
||||
if (scene_buffer->texture != NULL) {
|
||||
return scene_buffer->texture;
|
||||
}
|
||||
|
||||
scene_buffer->texture =
|
||||
wlr_texture_from_buffer(renderer, scene_buffer->buffer);
|
||||
if (scene_buffer->texture != NULL && scene_buffer->own_buffer) {
|
||||
scene_buffer->own_buffer = false;
|
||||
wlr_buffer_unlock(scene_buffer->buffer);
|
||||
}
|
||||
return scene_buffer->texture;
|
||||
}
|
||||
|
||||
|
@ -875,9 +909,9 @@ static void scene_node_get_size(struct wlr_scene_node *node,
|
|||
if (scene_buffer->dst_width > 0 && scene_buffer->dst_height > 0) {
|
||||
*width = scene_buffer->dst_width;
|
||||
*height = scene_buffer->dst_height;
|
||||
} else if (scene_buffer->buffer) {
|
||||
*width = scene_buffer->buffer->width;
|
||||
*height = scene_buffer->buffer->height;
|
||||
} else {
|
||||
*width = scene_buffer->buffer_width;
|
||||
*height = scene_buffer->buffer_height;
|
||||
wlr_output_transform_coords(scene_buffer->transform, width, height);
|
||||
}
|
||||
break;
|
||||
|
@ -1155,7 +1189,6 @@ static void scene_entry_render(struct render_list_entry *entry, const struct ren
|
|||
break;
|
||||
case WLR_SCENE_NODE_BUFFER:;
|
||||
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
|
||||
assert(scene_buffer->buffer);
|
||||
|
||||
struct wlr_texture *texture = scene_buffer_get_texture(scene_buffer,
|
||||
data->output->output->renderer);
|
||||
|
@ -1403,7 +1436,7 @@ static bool scene_node_invisible(struct wlr_scene_node *node) {
|
|||
} else if (node->type == WLR_SCENE_NODE_BUFFER) {
|
||||
struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node);
|
||||
|
||||
return buffer->buffer == NULL;
|
||||
return buffer->buffer == NULL && buffer->texture == NULL;
|
||||
}
|
||||
|
||||
return false;
|
||||
|
@ -1539,6 +1572,9 @@ static bool scene_entry_try_direct_scanout(struct render_list_entry *entry,
|
|||
}
|
||||
|
||||
struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node);
|
||||
if (buffer->buffer == NULL) {
|
||||
return false;
|
||||
}
|
||||
|
||||
int default_width = buffer->buffer->width;
|
||||
int default_height = buffer->buffer->height;
|
||||
|
|
Loading…
Reference in a new issue